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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.7 | 6 / 6 | 4.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 17.2 | 6 / 6 | 5.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 30.8 | 6 / 6 | 10.0 – 50.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.71 | 6 / 6 | 0.82 – 9.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.3% | 6 / 6 | 54.4% – 70.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.5 | 6 / 6 | 14.0 – 77.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 6 / 6 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 6 / 6 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 76,875.8 | 6 / 6 | 49,594.0 – 113,064.0 |
Physical damageFinal match statistic reported by the match source. | 41,570.5 | 6 / 6 | 21,675.0 – 68,010.0 |
Magic damageFinal match statistic reported by the match source. | 32,420.8 | 6 / 6 | 24,192.0 – 40,276.0 |
True damageFinal match statistic reported by the match source. | 2,880.8 | 6 / 6 | 1,017.0 – 6,466.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,628.3 | 6 / 6 | 2,256.0 – 3,059.4 |
Damage takenFinal match statistic reported by the match source. | 103,643.0 | 6 / 6 | 67,081.0 – 181,195.0 |
Damage mitigatedFinal match statistic reported by the match source. | 90,872.0 | 6 / 6 | 48,840.0 – 155,565.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,311.3 | 6 / 6 | 37,979.0 – 77,507.0 |
Gold spentFinal match statistic reported by the match source. | 52,971.2 | 6 / 6 | 36,480.0 – 74,080.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,960.2 | 6 / 6 | 1,622.1 – 2,324.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 6 / 6 | 88.5% – 97.8% |
Total CSFinal match statistic reported by the match source. | 984.5 | 6 / 6 | 703.0 – 1,293.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 6 / 6 | 31.0 – 40.4 |
Turret plates takenFinal match statistic reported by the match source. | 32.2 | 6 / 6 | 1.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -14.3 | 6 / 6 | -88.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -257.7 | 6 / 6 | -4,220.0 – +3,898.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,102.5 | 6 / 6 | -4,871.0 – +2,067.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 264.8 | 6 / 6 | 150.0 – 402.0 |
Vision score / minFinal match statistic reported by the match source. | 8.93 | 6 / 6 | 6.82 – 10.33 |
Wards placedFinal match statistic reported by the match source. | 97.5 | 6 / 6 | 59.0 – 141.0 |
Wards clearedFinal match statistic reported by the match source. | 37.8 | 6 / 6 | 21.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 30.2 | 6 / 6 | 14.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 6 / 6 | 1.14 – 1.48 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,037.5 | 6 / 6 | 3,436.9 – 13,416.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,280.3 | 6 / 6 | 1,582.5 – 10,303.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 6 / 6 | 15.6 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 6 / 6 | 12.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 28:56 | 6 / 6 | 21:59 – 39:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 6 / 6 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 4 / 6 | 1.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 6 / 6 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable