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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.1 | 21 / 21 | 5.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 17.1 | 21 / 21 | 3.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 33.0 | 21 / 21 | 8.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.81 | 21 / 21 | 0.71 – 19.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 21 / 21 | 42.9% – 75.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.1 | 21 / 21 | 15.0 – 83.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 21 / 21 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 21 / 21 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 21 / 21 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 28.6% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,080.1 | 21 / 21 | 49,484.0 – 148,991.0 |
Physical damageFinal match statistic reported by the match source. | 44,208.5 | 21 / 21 | 24,607.0 – 88,927.0 |
Magic damageFinal match statistic reported by the match source. | 46,894.7 | 21 / 21 | 17,472.0 – 89,337.0 |
True damageFinal match statistic reported by the match source. | 4,973.0 | 21 / 21 | 409.0 – 16,850.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,729.9 | 21 / 21 | 1,483.8 – 3,775.9 |
Damage takenFinal match statistic reported by the match source. | 113,511.0 | 21 / 21 | 70,731.0 – 169,095.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,005.6 | 21 / 21 | 63,201.0 – 192,088.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,225.9 | 21 / 21 | 48,811.0 – 80,501.0 |
Gold spentFinal match statistic reported by the match source. | 61,791.6 | 21 / 21 | 44,275.0 – 74,803.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,895.3 | 21 / 21 | 1,678.0 – 2,167.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 21 / 21 | 85.7% – 99.4% |
Total CSFinal match statistic reported by the match source. | 1,224.5 | 21 / 21 | 861.0 – 1,441.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 21 / 21 | 32.2 – 40.9 |
Turret plates takenFinal match statistic reported by the match source. | 35.4 | 21 / 21 | 12.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +19.2 | 19 / 21 | -42.0 – +66.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +503.0 | 21 / 21 | -3,369.0 – +2,812.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +456.9 | 19 / 21 | -1,590.0 – +3,931.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 371.0 | 21 / 21 | 210.0 – 520.0 |
Vision score / minFinal match statistic reported by the match source. | 10.54 | 21 / 21 | 8.02 – 12.59 |
Wards placedFinal match statistic reported by the match source. | 135.3 | 21 / 21 | 79.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 58.0 | 21 / 21 | 32.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 44.2 | 21 / 21 | 24.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 21 / 21 | 0.88 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,621.5 | 21 / 21 | 3,986.5 – 23,577.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,863.2 | 21 / 21 | 2,160.6 – 22,301.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 21 / 21 | 16.6 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 21 / 21 | 13.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 35:02 | 21 / 21 | 26:11 – 41:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 10 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 21 / 21 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable