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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.8 | 23 / 23 | 4.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 12.3 | 23 / 23 | 3.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 34.5 | 23 / 23 | 10.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.02 | 23 / 23 | 0.67 – 22.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.8% | 23 / 23 | 50.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.3 | 23 / 23 | 14.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 23 / 23 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 23 / 23 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 23 / 23 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.8% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.8% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 23 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 23 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,279.1 | 23 / 23 | 56,773.0 – 141,608.0 |
Physical damageFinal match statistic reported by the match source. | 44,947.5 | 23 / 23 | 21,212.0 – 75,851.0 |
Magic damageFinal match statistic reported by the match source. | 46,115.5 | 23 / 23 | 27,246.0 – 89,770.0 |
True damageFinal match statistic reported by the match source. | 4,212.2 | 23 / 23 | 298.0 – 14,907.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,873.6 | 23 / 23 | 1,957.2 – 3,899.5 |
Damage takenFinal match statistic reported by the match source. | 108,848.3 | 23 / 23 | 77,435.0 – 176,862.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,796.8 | 23 / 23 | 55,911.0 – 190,846.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,340.7 | 23 / 23 | 46,052.0 – 81,033.0 |
Gold spentFinal match statistic reported by the match source. | 58,888.7 | 23 / 23 | 43,285.0 – 72,740.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,947.4 | 23 / 23 | 1,617.9 – 2,204.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.5% | 23 / 23 | 85.4% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,172.4 | 23 / 23 | 867.0 – 1,425.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 23 / 23 | 30.5 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 51.7 | 23 / 23 | 9.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +14.6 | 19 / 23 | -51.0 – +65.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +634.2 | 23 / 23 | -3,586.0 – +5,380.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +449.4 | 19 / 23 | -2,804.0 – +3,740.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 344.8 | 23 / 23 | 225.0 – 456.0 |
Vision score / minFinal match statistic reported by the match source. | 10.33 | 23 / 23 | 8.69 – 12.29 |
Wards placedFinal match statistic reported by the match source. | 120.0 | 23 / 23 | 79.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 57.3 | 23 / 23 | 30.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 40.0 | 23 / 23 | 20.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 23 / 23 | 0.99 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,877.7 | 23 / 23 | 3,718.9 – 32,224.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,247.6 | 23 / 23 | 1,918.8 – 23,471.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 23 / 23 | 16.2 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 23 / 23 | 13.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:08 | 23 / 23 | 25:54 – 40:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 23 / 23 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 23 / 23 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 12 / 23 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 23 / 23 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.8% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 91.7% | 12 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable