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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
55 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.3 | 55 / 55 | 3.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 12.7 | 55 / 55 | 1.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 39.7 | 55 / 55 | 5.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.41 | 55 / 55 | 0.44 – 27.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.7% | 55 / 55 | 50.0% – 82.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.0 | 55 / 55 | 8.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 55 / 55 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 55 / 55 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 55 / 55 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 55 / 55 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 55 / 55 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 61.8% | 55 / 55 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.7% | 55 / 55 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 55 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 55 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,194.8 | 55 / 55 | 44,925.0 – 152,853.0 |
Physical damageFinal match statistic reported by the match source. | 46,617.5 | 55 / 55 | 15,027.0 – 78,557.0 |
Magic damageFinal match statistic reported by the match source. | 39,292.6 | 55 / 55 | 16,691.0 – 74,959.0 |
True damageFinal match statistic reported by the match source. | 4,280.6 | 55 / 55 | 279.0 – 16,617.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 55 / 55 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,694.5 | 55 / 55 | 1,616.8 – 3,918.6 |
Damage takenFinal match statistic reported by the match source. | 116,613.3 | 55 / 55 | 58,778.0 – 178,519.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,115.4 | 55 / 55 | 67,219.0 – 236,552.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,730.0 | 55 / 55 | 40,892.0 – 83,624.0 |
Gold spentFinal match statistic reported by the match source. | 59,111.5 | 55 / 55 | 39,730.0 – 76,583.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 55 / 55 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,949.0 | 55 / 55 | 1,646.5 – 2,263.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 55 / 55 | 83.1% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,148.1 | 55 / 55 | 764.0 – 1,399.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 55 / 55 | 30.4 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 54.2 | 55 / 55 | 7.0 – 119.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.6 | 48 / 55 | -122.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -23.0 | 55 / 55 | -9,146.0 – +6,574.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -11.5 | 48 / 55 | -7,375.0 – +7,064.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 332.6 | 55 / 55 | 210.0 – 459.0 |
Vision score / minFinal match statistic reported by the match source. | 9.96 | 55 / 55 | 7.29 – 11.37 |
Wards placedFinal match statistic reported by the match source. | 122.2 | 55 / 55 | 73.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 51.8 | 55 / 55 | 28.0 – 89.0 |
Control wards placedFinal match statistic reported by the match source. | 41.5 | 55 / 55 | 26.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 55 / 55 | 0.83 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,188.7 | 55 / 55 | 4,027.0 – 58,778.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,100.5 | 55 / 55 | 1,858.7 – 62,637.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 55 / 55 | 15.3 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 55 / 55 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:11 | 55 / 55 | 24:27 – 42:14 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 55 / 55 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 55 / 55 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 55 / 55 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 44 / 55 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 55 / 55 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 55 / 55 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 55 / 55 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 56.4% | 55 / 55 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 55 / 55 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.2% | 55 / 55 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.4% | 44 / 55 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 55 team-games · 55 known results · Coverage varies by metric · — unavailable