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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.5 | 29 / 29 | 6.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 13.5 | 29 / 29 | 1.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 40.1 | 29 / 29 | 12.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.18 | 29 / 29 | 0.86 – 23.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.3% | 29 / 29 | 52.6% – 82.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.6 | 29 / 29 | 19.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 29 / 29 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 29 / 29 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 29 / 29 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.2% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 29 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 29 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,413.7 | 29 / 29 | 44,925.0 – 135,756.0 |
Physical damageFinal match statistic reported by the match source. | 43,458.2 | 29 / 29 | 15,027.0 – 78,557.0 |
Magic damageFinal match statistic reported by the match source. | 40,574.9 | 29 / 29 | 16,691.0 – 74,959.0 |
True damageFinal match statistic reported by the match source. | 4,376.5 | 29 / 29 | 279.0 – 16,617.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,657.5 | 29 / 29 | 1,616.8 – 3,848.5 |
Damage takenFinal match statistic reported by the match source. | 113,611.9 | 29 / 29 | 58,778.0 – 178,519.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,406.8 | 29 / 29 | 67,219.0 – 236,552.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,537.3 | 29 / 29 | 40,892.0 – 83,624.0 |
Gold spentFinal match statistic reported by the match source. | 58,248.7 | 29 / 29 | 39,730.0 – 76,583.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,930.5 | 29 / 29 | 1,646.5 – 2,193.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 29 / 29 | 84.4% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,130.4 | 29 / 29 | 764.0 – 1,399.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 29 / 29 | 30.4 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 47.9 | 29 / 29 | 7.0 – 119.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.9 | 24 / 29 | -122.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -148.7 | 29 / 29 | -9,146.0 – +6,574.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -13.5 | 24 / 29 | -7,375.0 – +7,064.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 330.7 | 29 / 29 | 210.0 – 459.0 |
Vision score / minFinal match statistic reported by the match source. | 9.99 | 29 / 29 | 8.22 – 11.33 |
Wards placedFinal match statistic reported by the match source. | 121.4 | 29 / 29 | 73.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 50.9 | 29 / 29 | 28.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 41.0 | 29 / 29 | 27.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 29 / 29 | 0.83 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,405.0 | 29 / 29 | 4,027.0 – 58,778.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,700.5 | 29 / 29 | 1,858.7 – 62,637.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 29 / 29 | 15.4 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 29 / 29 | 12.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:49 | 29 / 29 | 24:27 – 42:14 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 29 / 29 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 29 / 29 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 22 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 29 / 29 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.1% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 55.2% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 65.5% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 62.1% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.4% | 22 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable