Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
50 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 50 / 50 | 1.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 19.5 | 50 / 50 | 2.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 36.4 | 50 / 50 | 1.0 – 93.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.72 | 50 / 50 | 0.29 – 51.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.1% | 50 / 50 | 37.5% – 84.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.1 | 50 / 50 | 2.0 – 122.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 50 / 50 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 50 / 50 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 50 / 50 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 50 / 50 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 50 / 50 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.0% | 50 / 50 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.0% | 50 / 50 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 50 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 2,115.0 | 1 / 50 | 2,115.0 – 2,115.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,428.7 | 50 / 50 | 37,541.0 – 219,732.0 |
Physical damageFinal match statistic reported by the match source. | 49,319.3 | 50 / 50 | 10,824.0 – 96,420.0 |
Magic damageFinal match statistic reported by the match source. | 42,734.4 | 50 / 50 | 12,795.0 – 117,056.0 |
True damageFinal match statistic reported by the match source. | 5,371.1 | 50 / 50 | 377.0 – 29,261.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 50 / 50 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,875.0 | 50 / 50 | 1,211.7 – 4,374.5 |
Damage takenFinal match statistic reported by the match source. | 131,683.9 | 50 / 50 | 70,423.0 – 230,127.0 |
Damage mitigatedFinal match statistic reported by the match source. | 140,447.6 | 50 / 50 | 54,551.0 – 281,925.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,446.2 | 50 / 50 | 36,877.0 – 105,928.0 |
Gold spentFinal match statistic reported by the match source. | 58,923.5 | 50 / 50 | 34,098.0 – 106,275.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 50 / 50 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,887.4 | 50 / 50 | 1,568.7 – 2,263.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.4% | 50 / 50 | 84.5% – 100.7% |
Total CSFinal match statistic reported by the match source. | 1,075.7 | 50 / 50 | 583.0 – 1,769.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 50 / 50 | 27.1 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 32.5 | 50 / 50 | 1.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -26.5 | 38 / 50 | -141.0 – +82.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -614.0 | 50 / 50 | -11,544.0 – +5,209.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -876.6 | 38 / 50 | -8,795.0 – +3,682.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 254.3 | 50 / 50 | 87.0 – 420.0 |
Vision score / minFinal match statistic reported by the match source. | 7.64 | 50 / 50 | 3.89 – 10.08 |
Wards placedFinal match statistic reported by the match source. | 92.6 | 50 / 50 | 39.0 – 151.0 |
Wards clearedFinal match statistic reported by the match source. | 34.9 | 50 / 50 | 5.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 22.7 | 50 / 50 | 3.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 50 / 50 | 0.73 – 2.31 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,739.2 | 50 / 50 | 2,859.8 – 38,818.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,195.8 | 50 / 50 | 1,004.7 – 27,670.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 50 / 50 | 14.0 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 50 / 50 | 11.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:53 | 50 / 50 | 21:29 – 52:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 50 / 50 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 50 / 50 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 50 / 50 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 31 / 50 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 50 / 50 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 50 / 50 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 44.0% | 50 / 50 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 50 / 50 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.0% | 50 / 50 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.0% | 50 / 50 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 31 / 50 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 50 team-games · 50 known results · Coverage varies by metric · — unavailable