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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.5 | 20 / 20 | 8.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 20.5 | 20 / 20 | 2.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 41.0 | 20 / 20 | 7.0 – 93.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.90 | 20 / 20 | 0.69 – 51.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.9% | 20 / 20 | 37.5% – 84.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.5 | 20 / 20 | 15.0 – 122.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 20 / 20 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 20 / 20 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 20 / 20 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 20 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 2,115.0 | 1 / 20 | 2,115.0 – 2,115.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,143.1 | 20 / 20 | 45,155.0 – 186,371.0 |
Physical damageFinal match statistic reported by the match source. | 47,888.9 | 20 / 20 | 27,931.0 – 95,074.0 |
Magic damageFinal match statistic reported by the match source. | 41,353.8 | 20 / 20 | 12,795.0 – 117,056.0 |
True damageFinal match statistic reported by the match source. | 4,896.3 | 20 / 20 | 377.0 – 21,190.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,993.2 | 20 / 20 | 1,737.8 – 4,374.5 |
Damage takenFinal match statistic reported by the match source. | 124,121.6 | 20 / 20 | 77,637.0 – 210,907.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,800.7 | 20 / 20 | 54,551.0 – 246,791.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,011.4 | 20 / 20 | 36,877.0 – 89,788.0 |
Gold spentFinal match statistic reported by the match source. | 54,549.3 | 20 / 20 | 34,098.0 – 90,416.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,899.0 | 20 / 20 | 1,626.7 – 2,263.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.0% | 20 / 20 | 84.5% – 100.7% |
Total CSFinal match statistic reported by the match source. | 967.0 | 20 / 20 | 623.0 – 1,460.0 |
CS / minFinal match statistic reported by the match source. | 31.9 | 20 / 20 | 27.8 – 36.3 |
Turret plates takenFinal match statistic reported by the match source. | 32.5 | 20 / 20 | 1.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -14.4 | 17 / 20 | -129.0 – +82.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -254.4 | 20 / 20 | -7,650.0 – +5,209.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -540.6 | 17 / 20 | -6,852.0 – +3,538.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 234.1 | 20 / 20 | 87.0 – 394.0 |
Vision score / minFinal match statistic reported by the match source. | 7.59 | 20 / 20 | 3.89 – 9.74 |
Wards placedFinal match statistic reported by the match source. | 85.2 | 20 / 20 | 39.0 – 143.0 |
Wards clearedFinal match statistic reported by the match source. | 31.4 | 20 / 20 | 8.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 22.4 | 20 / 20 | 3.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 20 / 20 | 1.04 – 2.31 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,054.7 | 20 / 20 | 3,320.3 – 38,818.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,829.8 | 20 / 20 | 1,152.4 – 27,670.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 20 / 20 | 14.0 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 20 / 20 | 12.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:21 | 20 / 20 | 22:23 – 46:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 13 / 20 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 13 / 20 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable