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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.6 | 17 / 17 | 1.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 20.1 | 17 / 17 | 7.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 30.7 | 17 / 17 | 1.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.26 | 17 / 17 | 0.29 – 6.89 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.0% | 17 / 17 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.3 | 17 / 17 | 2.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 17 / 17 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 17 / 17 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 17 / 17 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 29.4% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,798.3 | 17 / 17 | 37,541.0 – 157,025.0 |
Physical damageFinal match statistic reported by the match source. | 48,188.9 | 17 / 17 | 10,824.0 – 96,420.0 |
Magic damageFinal match statistic reported by the match source. | 38,407.5 | 17 / 17 | 17,314.0 – 79,001.0 |
True damageFinal match statistic reported by the match source. | 5,198.4 | 17 / 17 | 392.0 – 17,273.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,624.0 | 17 / 17 | 1,211.7 – 3,662.6 |
Damage takenFinal match statistic reported by the match source. | 132,164.6 | 17 / 17 | 70,423.0 – 229,772.0 |
Damage mitigatedFinal match statistic reported by the match source. | 138,930.8 | 17 / 17 | 61,779.0 – 281,925.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,463.1 | 17 / 17 | 37,175.0 – 105,928.0 |
Gold spentFinal match statistic reported by the match source. | 60,340.8 | 17 / 17 | 34,733.0 – 106,275.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,846.6 | 17 / 17 | 1,568.7 – 2,122.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.1% | 17 / 17 | 89.6% – 100.3% |
Total CSFinal match statistic reported by the match source. | 1,118.3 | 17 / 17 | 583.0 – 1,769.0 |
CS / minFinal match statistic reported by the match source. | 32.6 | 17 / 17 | 27.1 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 26.3 | 17 / 17 | 7.0 – 46.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -49.8 | 13 / 17 | -141.0 – +10.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,080.6 | 17 / 17 | -11,544.0 – +2,431.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,929.9 | 13 / 17 | -8,795.0 – +1,717.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 254.9 | 17 / 17 | 115.0 – 377.0 |
Vision score / minFinal match statistic reported by the match source. | 7.40 | 17 / 17 | 5.35 – 10.08 |
Wards placedFinal match statistic reported by the match source. | 93.8 | 17 / 17 | 50.0 – 128.0 |
Wards clearedFinal match statistic reported by the match source. | 35.9 | 17 / 17 | 5.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 21.6 | 17 / 17 | 3.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 17 / 17 | 0.73 – 1.82 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,588.9 | 17 / 17 | 2,859.8 – 17,009.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,163.8 | 17 / 17 | 1,004.7 – 9,516.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 17 / 17 | 15.2 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 17 / 17 | 11.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 34:02 | 17 / 17 | 21:29 – 52:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 11 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.2 | 17 / 17 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 23.5% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 29.4% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 29.4% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 11 / 17 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable