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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.9 | 13 / 13 | 7.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 17.4 | 13 / 13 | 5.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 36.6 | 13 / 13 | 12.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.08 | 13 / 13 | 0.95 – 19.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.4% | 13 / 13 | 48.9% – 77.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.5 | 13 / 13 | 19.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 13 / 13 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 13 / 13 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 13 / 13 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 109,846.4 | 13 / 13 | 59,548.0 – 219,732.0 |
Physical damageFinal match statistic reported by the match source. | 52,998.1 | 13 / 13 | 17,616.0 – 92,937.0 |
Magic damageFinal match statistic reported by the match source. | 50,516.9 | 13 / 13 | 27,438.0 – 99,185.0 |
True damageFinal match statistic reported by the match source. | 6,327.3 | 13 / 13 | 424.0 – 29,261.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,021.4 | 13 / 13 | 1,977.2 – 4,348.3 |
Damage takenFinal match statistic reported by the match source. | 142,689.6 | 13 / 13 | 95,227.0 – 230,127.0 |
Damage mitigatedFinal match statistic reported by the match source. | 171,118.5 | 13 / 13 | 93,215.0 – 270,423.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,939.4 | 13 / 13 | 51,844.0 – 95,511.0 |
Gold spentFinal match statistic reported by the match source. | 63,799.8 | 13 / 13 | 49,055.0 – 90,860.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,923.0 | 13 / 13 | 1,721.4 – 2,203.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 13 / 13 | 88.2% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,187.3 | 13 / 13 | 994.0 – 1,411.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 13 / 13 | 27.7 – 36.1 |
Turret plates takenFinal match statistic reported by the match source. | 40.7 | 13 / 13 | 16.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -14.5 | 8 / 13 | -100.0 – +40.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +750.8 | 13 / 13 | -3,223.0 – +4,039.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +121.4 | 8 / 13 | -4,261.0 – +3,682.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 284.8 | 13 / 13 | 217.0 – 420.0 |
Vision score / minFinal match statistic reported by the match source. | 8.05 | 13 / 13 | 7.03 – 9.06 |
Wards placedFinal match statistic reported by the match source. | 102.5 | 13 / 13 | 73.0 – 151.0 |
Wards clearedFinal match statistic reported by the match source. | 38.8 | 13 / 13 | 19.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 24.7 | 13 / 13 | 18.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 13 / 13 | 1.15 – 2.30 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,207.8 | 13 / 13 | 4,854.5 – 19,925.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,908.0 | 13 / 13 | 2,167.9 – 13,697.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 13 / 13 | 14.7 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.4 | 13 / 13 | 14.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 35:19 | 13 / 13 | 29:05 – 50:32 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 13 / 13 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 7 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 13 / 13 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 13 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable