Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
50 observed games in selected scope
2026 / MYTH ESPORTS
3 observed competitions across 2026.
2026 / MYTH ESPORTS
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
9 observed games 4 series
2026 / MYTH ESPORTS
14 players observed across five roles and 50 games.
2 player-game observations have no mapped role and are outside the mosaic.
2026 / MYTH ESPORTS
3 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From Road of Legends - Spring to Road of Legends - Winter, G2 averaged -2,080.6 then +750.8 at 15 minutes. Its observed game win rate went from 23.5% to 38.5%.
2026 / MYTH ESPORTS
Objective control and early action across 50 observed games.
in 18 observed games
in 32 observed games
50 observed games. Gold difference at 15 known in 50; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 50 team-games · 50 known results · Coverage varies by metric · — unavailable