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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.9 | 29 / 29 | 7.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 13.3 | 29 / 29 | 2.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 46.1 | 29 / 29 | 14.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.17 | 29 / 29 | 1.00 – 54.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.9% | 29 / 29 | 50.0% – 83.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 69.0 | 29 / 29 | 23.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 29 / 29 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 29 / 29 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 29 / 29 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 29 / 29 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 72.4% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 65.5% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 29 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,073.0 | 1 / 29 | 1,073.0 – 1,073.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,032.1 | 29 / 29 | 63,521.0 – 174,331.0 |
Physical damageFinal match statistic reported by the match source. | 48,271.8 | 29 / 29 | 24,158.0 – 87,712.0 |
Magic damageFinal match statistic reported by the match source. | 46,768.1 | 29 / 29 | 23,464.0 – 80,037.0 |
True damageFinal match statistic reported by the match source. | 3,988.7 | 29 / 29 | 244.0 – 15,850.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,283.9 | 29 / 29 | 2,270.0 – 4,722.0 |
Damage takenFinal match statistic reported by the match source. | 114,202.4 | 29 / 29 | 73,922.0 – 215,194.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,912.9 | 29 / 29 | 67,492.0 – 244,949.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,693.1 | 29 / 29 | 48,189.0 – 86,700.0 |
Gold spentFinal match statistic reported by the match source. | 56,584.1 | 29 / 29 | 42,058.0 – 84,363.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,084.2 | 29 / 29 | 1,674.2 – 2,409.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 29 / 29 | 67.6% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,032.2 | 29 / 29 | 777.0 – 1,406.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 29 / 29 | 30.1 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 48.4 | 29 / 29 | 8.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +31.6 | 22 / 29 | -73.0 – +163.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,299.4 | 29 / 29 | -5,350.0 – +9,875.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,534.5 | 22 / 29 | -4,245.0 – +7,986.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 254.8 | 29 / 29 | 168.0 – 411.0 |
Vision score / minFinal match statistic reported by the match source. | 8.30 | 29 / 29 | 7.01 – 9.85 |
Wards placedFinal match statistic reported by the match source. | 96.7 | 29 / 29 | 63.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 32.1 | 29 / 29 | 12.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 27.3 | 29 / 29 | 13.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 29 / 29 | 1.08 – 2.18 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,557.8 | 29 / 29 | 3,906.8 – 42,099.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,697.9 | 29 / 29 | 1,713.3 – 31,282.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 29 / 29 | 14.1 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 29 / 29 | 13.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:17 | 29 / 29 | 23:43 – 43:30 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 29 / 29 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 29 / 29 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 19 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.9 | 29 / 29 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 72.4% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 69.0% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.8% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 72.4% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 62.1% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.7% | 19 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable