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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 28 / 28 | 1.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 17.5 | 28 / 28 | 2.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 38.7 | 28 / 28 | 2.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.17 | 28 / 28 | 0.12 – 35.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.2% | 28 / 28 | 50.0% – 78.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.4 | 28 / 28 | 3.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 28 / 28 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 28 / 28 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 28 / 28 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 28 / 28 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 39.3% | 28 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 32.1% | 28 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 28 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 28 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,058.4 | 28 / 28 | 42,474.0 – 166,337.0 |
Physical damageFinal match statistic reported by the match source. | 47,567.1 | 28 / 28 | 18,510.0 – 96,194.0 |
Magic damageFinal match statistic reported by the match source. | 44,889.5 | 28 / 28 | 19,928.0 – 73,039.0 |
True damageFinal match statistic reported by the match source. | 5,597.9 | 28 / 28 | 187.0 – 22,895.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,938.7 | 28 / 28 | 1,844.0 – 4,141.2 |
Damage takenFinal match statistic reported by the match source. | 135,980.5 | 28 / 28 | 67,414.0 – 220,230.0 |
Damage mitigatedFinal match statistic reported by the match source. | 144,324.2 | 28 / 28 | 51,165.0 – 256,992.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,898.7 | 28 / 28 | 34,642.0 – 87,472.0 |
Gold spentFinal match statistic reported by the match source. | 56,477.9 | 28 / 28 | 33,815.0 – 79,505.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,849.1 | 28 / 28 | 1,486.0 – 2,228.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 28 / 28 | 79.2% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,052.9 | 28 / 28 | 689.0 – 1,459.0 |
CS / minFinal match statistic reported by the match source. | 32.2 | 28 / 28 | 28.6 – 35.1 |
Turret plates takenFinal match statistic reported by the match source. | 36.2 | 28 / 28 | 1.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -28.3 | 18 / 28 | -114.0 – +56.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -232.5 | 28 / 28 | -8,375.0 – +5,450.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -885.1 | 18 / 28 | -6,057.0 – +2,605.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 275.7 | 28 / 28 | 137.0 – 452.0 |
Vision score / minFinal match statistic reported by the match source. | 8.29 | 28 / 28 | 5.95 – 10.47 |
Wards placedFinal match statistic reported by the match source. | 95.0 | 28 / 28 | 59.0 – 133.0 |
Wards clearedFinal match statistic reported by the match source. | 42.8 | 28 / 28 | 11.0 – 91.0 |
Control wards placedFinal match statistic reported by the match source. | 28.6 | 28 / 28 | 12.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 28 / 28 | 1.18 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,786.2 | 28 / 28 | 3,281.4 – 43,664.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,487.0 | 28 / 28 | 1,332.4 – 27,233.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 28 / 28 | 15.0 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 28 / 28 | 11.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:44 | 28 / 28 | 23:01 – 44:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 28 / 28 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 28 / 28 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 17 / 28 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.6 | 28 / 28 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 39.3% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.4% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 32.1% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.2% | 17 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable