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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
91 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 91 / 91 | 2.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 16.7 | 91 / 91 | 3.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 35.4 | 88 / 91 | 2.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.05 | 88 / 91 | 0.24 – 24.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 88 / 91 | 28.0% – 80.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.0 | 88 / 91 | 5.0 – 127.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 88 / 91 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 88 / 91 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 88 / 91 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 88 / 91 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 88 / 91 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 39.8% | 88 / 91 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 31.8% | 88 / 91 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 91 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 91 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,286.6 | 88 / 91 | 45,566.0 – 180,461.0 |
Physical damageFinal match statistic reported by the match source. | 47,848.9 | 88 / 91 | 17,362.0 – 109,597.0 |
Magic damageFinal match statistic reported by the match source. | 41,345.4 | 88 / 91 | 12,508.0 – 102,286.0 |
True damageFinal match statistic reported by the match source. | 4,088.2 | 88 / 91 | 249.0 – 16,874.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 88 / 91 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,961.1 | 88 / 91 | 1,721.6 – 4,808.0 |
Damage takenFinal match statistic reported by the match source. | 116,563.9 | 88 / 91 | 69,686.0 – 185,898.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,989.8 | 88 / 91 | 53,668.0 – 228,039.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,196.4 | 88 / 91 | 40,238.0 – 91,306.0 |
Gold spentFinal match statistic reported by the match source. | 56,566.1 | 88 / 91 | 39,083.0 – 85,720.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 88 / 91 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,960.0 | 88 / 91 | 1,623.8 – 2,418.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 88 / 91 | 82.8% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,104.3 | 88 / 91 | 749.0 – 1,547.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 88 / 91 | 30.9 – 40.3 |
Turret plates takenFinal match statistic reported by the match source. | 43.0 | 88 / 91 | 5.0 – 104.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +12.9 | 80 / 91 | -83.0 – +103.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +173.9 | 90 / 91 | -7,988.0 – +7,891.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -247.6 | 80 / 91 | -6,708.0 – +7,126.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 302.8 | 88 / 91 | 151.0 – 503.0 |
Vision score / minFinal match statistic reported by the match source. | 9.60 | 88 / 91 | 6.95 – 11.96 |
Wards placedFinal match statistic reported by the match source. | 106.9 | 88 / 91 | 56.0 – 169.0 |
Wards clearedFinal match statistic reported by the match source. | 51.0 | 88 / 91 | 17.0 – 96.0 |
Control wards placedFinal match statistic reported by the match source. | 35.7 | 88 / 91 | 16.0 – 61.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 88 / 91 | 0.97 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,963.8 | 88 / 91 | 3,520.8 – 30,256.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,656.0 | 88 / 91 | 1,599.2 – 20,139.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 88 / 91 | 13.9 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 88 / 91 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:13 | 91 / 91 | 21:39 – 44:39 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 91 / 91 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 91 / 91 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 91 / 91 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 64 / 91 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 91 / 91 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 39.6% | 91 / 91 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 91 / 91 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.3% | 91 / 91 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.1% | 91 / 91 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 91 / 91 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.2% | 64 / 91 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 91 team-games · 91 known results · Coverage varies by metric · — unavailable