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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 27 / 27 | 5.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 13.1 | 27 / 27 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 39.6 | 27 / 27 | 12.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.31 | 27 / 27 | 0.86 – 17.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.4% | 27 / 27 | 52.7% – 80.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.7 | 27 / 27 | 18.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 27 / 27 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 27 / 27 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 27 / 27 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 44.4% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.7% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 27 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 27 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,483.1 | 27 / 27 | 45,566.0 – 179,695.0 |
Physical damageFinal match statistic reported by the match source. | 46,168.2 | 27 / 27 | 26,578.0 – 92,303.0 |
Magic damageFinal match statistic reported by the match source. | 38,591.8 | 27 / 27 | 12,508.0 – 79,017.0 |
True damageFinal match statistic reported by the match source. | 4,719.1 | 27 / 27 | 249.0 – 16,874.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,815.1 | 27 / 27 | 1,721.6 – 4,619.5 |
Damage takenFinal match statistic reported by the match source. | 111,465.1 | 27 / 27 | 69,686.0 – 185,898.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,263.2 | 27 / 27 | 53,668.0 – 227,547.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,158.3 | 27 / 27 | 46,735.0 – 91,306.0 |
Gold spentFinal match statistic reported by the match source. | 57,670.7 | 27 / 27 | 43,273.0 – 84,695.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,991.5 | 27 / 27 | 1,637.6 – 2,366.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 27 / 27 | 83.6% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,140.2 | 27 / 27 | 749.0 – 1,491.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 27 / 27 | 31.9 – 40.3 |
Turret plates takenFinal match statistic reported by the match source. | 53.5 | 27 / 27 | 5.0 – 104.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.4 | 21 / 27 | -55.0 – +103.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,173.3 | 27 / 27 | -4,154.0 – +7,891.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +970.6 | 21 / 27 | -2,807.0 – +7,126.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 321.6 | 27 / 27 | 151.0 – 503.0 |
Vision score / minFinal match statistic reported by the match source. | 9.97 | 27 / 27 | 6.95 – 11.96 |
Wards placedFinal match statistic reported by the match source. | 114.5 | 27 / 27 | 56.0 – 169.0 |
Wards clearedFinal match statistic reported by the match source. | 52.1 | 27 / 27 | 17.0 – 96.0 |
Control wards placedFinal match statistic reported by the match source. | 39.1 | 27 / 27 | 16.0 – 61.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 27 / 27 | 0.97 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,477.6 | 27 / 27 | 4,399.0 – 17,421.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,803.6 | 27 / 27 | 1,599.2 – 14,709.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 27 / 27 | 14.8 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 27 / 27 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:51 | 27 / 27 | 21:39 – 42:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 27 / 27 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 27 / 27 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 19 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 27 / 27 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.0% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.2% | 19 / 27 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable