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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
48 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 48 / 48 | 3.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 48 / 48 | 3.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 33.4 | 45 / 48 | 2.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.63 | 45 / 48 | 0.24 – 24.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.8% | 45 / 48 | 28.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.8 | 45 / 48 | 7.0 – 127.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 45 / 48 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 45 / 48 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 45 / 48 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 45 / 48 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 45 / 48 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 37.8% | 45 / 48 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.7% | 45 / 48 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 48 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 48 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,341.2 | 45 / 48 | 49,358.0 – 180,461.0 |
Physical damageFinal match statistic reported by the match source. | 48,550.7 | 45 / 48 | 17,362.0 – 109,597.0 |
Magic damageFinal match statistic reported by the match source. | 43,295.1 | 45 / 48 | 21,872.0 – 102,286.0 |
True damageFinal match statistic reported by the match source. | 3,491.4 | 45 / 48 | 332.0 – 10,550.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 45 / 48 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,071.7 | 45 / 48 | 1,936.5 – 4,808.0 |
Damage takenFinal match statistic reported by the match source. | 118,204.6 | 45 / 48 | 84,192.0 – 181,774.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,327.5 | 45 / 48 | 55,366.0 – 193,403.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,682.0 | 45 / 48 | 40,238.0 – 90,836.0 |
Gold spentFinal match statistic reported by the match source. | 55,466.5 | 45 / 48 | 39,083.0 – 85,720.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 45 / 48 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,948.8 | 45 / 48 | 1,623.8 – 2,418.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 45 / 48 | 82.8% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,073.6 | 45 / 48 | 781.0 – 1,547.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 45 / 48 | 30.9 – 39.4 |
Turret plates takenFinal match statistic reported by the match source. | 39.5 | 45 / 48 | 5.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.8 | 43 / 48 | -42.0 – +94.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -201.7 | 47 / 48 | -4,056.0 – +6,521.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -564.2 | 43 / 48 | -4,414.0 – +4,122.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 285.9 | 45 / 48 | 181.0 – 464.0 |
Vision score / minFinal match statistic reported by the match source. | 9.27 | 45 / 48 | 7.31 – 11.27 |
Wards placedFinal match statistic reported by the match source. | 100.4 | 45 / 48 | 64.0 – 160.0 |
Wards clearedFinal match statistic reported by the match source. | 49.1 | 45 / 48 | 27.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 33.2 | 45 / 48 | 21.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 45 / 48 | 1.15 – 2.17 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,370.3 | 45 / 48 | 3,520.8 – 30,256.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,216.4 | 45 / 48 | 1,658.1 – 20,139.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 45 / 48 | 13.9 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 45 / 48 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:37 | 48 / 48 | 23:58 – 44:39 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 48 / 48 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 48 / 48 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 48 / 48 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 36 / 48 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 48 / 48 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 48 / 48 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.1% | 48 / 48 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 48 / 48 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 48 / 48 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 39.6% | 48 / 48 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.4% | 36 / 48 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 48 team-games · 48 known results · Coverage varies by metric · — unavailable