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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.9 | 16 / 16 | 2.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 17.7 | 16 / 16 | 6.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 33.7 | 16 / 16 | 3.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.69 | 16 / 16 | 0.42 – 14.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.5% | 16 / 16 | 44.4% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.6 | 16 / 16 | 5.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 16 / 16 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 16 / 16 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 16 / 16 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 31.3% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,926.5 | 16 / 16 | 59,666.0 – 143,690.0 |
Physical damageFinal match statistic reported by the match source. | 48,711.3 | 16 / 16 | 25,273.0 – 79,397.0 |
Magic damageFinal match statistic reported by the match source. | 40,508.9 | 16 / 16 | 26,111.0 – 57,115.0 |
True damageFinal match statistic reported by the match source. | 4,702.3 | 16 / 16 | 959.0 – 16,629.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,896.2 | 16 / 16 | 2,140.3 – 3,638.5 |
Damage takenFinal match statistic reported by the match source. | 120,553.3 | 16 / 16 | 85,479.0 – 163,531.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,078.6 | 16 / 16 | 65,754.0 – 228,039.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,144.8 | 16 / 16 | 43,061.0 – 81,858.0 |
Gold spentFinal match statistic reported by the match source. | 57,794.8 | 16 / 16 | 41,250.0 – 74,780.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,938.1 | 16 / 16 | 1,628.0 – 2,250.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 16 / 16 | 86.9% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,130.3 | 16 / 16 | 902.0 – 1,452.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 16 / 16 | 33.7 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 35.3 | 16 / 16 | 8.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.9 | 16 / 16 | -83.0 – +46.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -409.4 | 16 / 16 | -7,988.0 – +2,811.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -995.5 | 16 / 16 | -6,708.0 – +2,164.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 318.8 | 16 / 16 | 204.0 – 468.0 |
Vision score / minFinal match statistic reported by the match source. | 9.89 | 16 / 16 | 7.94 – 11.48 |
Wards placedFinal match statistic reported by the match source. | 112.2 | 16 / 16 | 82.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 54.5 | 16 / 16 | 26.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 36.9 | 16 / 16 | 24.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 16 / 16 | 1.17 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,815.7 | 16 / 16 | 4,246.4 – 16,426.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,513.5 | 16 / 16 | 1,943.6 – 9,817.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 16 / 16 | 16.2 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 16 / 16 | 13.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:59 | 16 / 16 | 25:42 – 41:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 9 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 16 / 16 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 9 / 16 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable