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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
112 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.8 | 112 / 112 | 1.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 13.9 | 112 / 112 | 1.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 37.5 | 112 / 112 | 2.0 – 93.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.96 | 112 / 112 | 0.21 – 63.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.7% | 112 / 112 | 42.9% – 84.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.2 | 112 / 112 | 3.0 – 127.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 112 / 112 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 112 / 112 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 112 / 112 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 112 / 112 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 112 / 112 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 59.8% | 112 / 112 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 112 / 112 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 112 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 112 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,938.3 | 112 / 112 | 35,342.0 – 203,397.0 |
Physical damageFinal match statistic reported by the match source. | 48,873.6 | 112 / 112 | 19,765.0 – 94,749.0 |
Magic damageFinal match statistic reported by the match source. | 40,274.1 | 112 / 112 | 14,734.0 – 112,281.0 |
True damageFinal match statistic reported by the match source. | 3,786.7 | 112 / 112 | 194.0 – 15,146.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 112 / 112 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,918.2 | 112 / 112 | 1,623.7 – 4,893.0 |
Damage takenFinal match statistic reported by the match source. | 115,562.7 | 112 / 112 | 67,839.0 – 270,904.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,728.0 | 112 / 112 | 52,862.0 – 281,094.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,846.8 | 112 / 112 | 35,535.0 – 103,960.0 |
Gold spentFinal match statistic reported by the match source. | 57,466.3 | 112 / 112 | 34,065.0 – 96,299.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 112 / 112 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,987.7 | 112 / 112 | 1,632.5 – 2,414.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 112 / 112 | 81.9% – 100.3% |
Total CSFinal match statistic reported by the match source. | 1,101.0 | 112 / 112 | 756.0 – 1,758.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 112 / 112 | 29.2 – 40.5 |
Turret plates takenFinal match statistic reported by the match source. | 47.0 | 112 / 112 | 5.0 – 114.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +14.0 | 107 / 112 | -124.0 – +99.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,345.0 | 109 / 112 | -5,732.0 – +8,464.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +832.6 | 107 / 112 | -6,378.0 – +5,370.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 333.7 | 112 / 112 | 179.0 – 635.0 |
Vision score / minFinal match statistic reported by the match source. | 10.41 | 112 / 112 | 8.22 – 13.24 |
Wards placedFinal match statistic reported by the match source. | 126.5 | 112 / 112 | 74.0 – 220.0 |
Wards clearedFinal match statistic reported by the match source. | 53.6 | 112 / 112 | 22.0 – 117.0 |
Control wards placedFinal match statistic reported by the match source. | 42.4 | 112 / 112 | 23.0 – 80.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 112 / 112 | 0.88 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,286.2 | 112 / 112 | 3,556.1 – 81,604.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,506.3 | 112 / 112 | 1,628.0 – 64,575.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 112 / 112 | 13.6 – 22.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 112 / 112 | 11.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 31:48 | 112 / 112 | 21:46 – 54:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 112 / 112 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 112 / 112 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 112 / 112 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 74 / 112 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 112 / 112 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.8% | 112 / 112 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 63.4% | 112 / 112 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.9% | 112 / 112 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 112 / 112 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 59.8% | 112 / 112 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 70.3% | 74 / 112 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 112 team-games · 112 known results · Coverage varies by metric · — unavailable