Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
45 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.2 | 45 / 45 | 6.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 14.3 | 45 / 45 | 2.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 37.4 | 45 / 45 | 12.0 – 93.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.82 | 45 / 45 | 0.70 – 26.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.0% | 45 / 45 | 49.2% – 84.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.6 | 45 / 45 | 20.0 – 127.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 45 / 45 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 45 / 45 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 45 / 45 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 45 / 45 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 45 / 45 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 55.6% | 45 / 45 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 45 / 45 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 45 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 45 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,845.4 | 45 / 45 | 49,097.0 – 152,822.0 |
Physical damageFinal match statistic reported by the match source. | 50,940.2 | 45 / 45 | 21,522.0 – 94,749.0 |
Magic damageFinal match statistic reported by the match source. | 39,229.5 | 45 / 45 | 19,768.0 – 71,410.0 |
True damageFinal match statistic reported by the match source. | 2,672.1 | 45 / 45 | 194.0 – 11,495.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 45 / 45 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,896.4 | 45 / 45 | 1,842.1 – 4,893.0 |
Damage takenFinal match statistic reported by the match source. | 116,551.1 | 45 / 45 | 76,254.0 – 157,497.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,504.5 | 45 / 45 | 56,903.0 – 236,763.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,072.9 | 45 / 45 | 46,162.0 – 84,354.0 |
Gold spentFinal match statistic reported by the match source. | 57,568.4 | 45 / 45 | 42,503.0 – 79,860.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 45 / 45 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,971.3 | 45 / 45 | 1,687.8 – 2,286.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 45 / 45 | 82.0% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,106.6 | 45 / 45 | 844.0 – 1,514.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 45 / 45 | 30.7 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 47.4 | 45 / 45 | 5.0 – 114.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +14.3 | 42 / 45 | -61.0 – +89.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +964.7 | 42 / 45 | -5,732.0 – +5,380.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +509.6 | 42 / 45 | -6,378.0 – +4,360.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 332.3 | 45 / 45 | 217.0 – 502.0 |
Vision score / minFinal match statistic reported by the match source. | 10.27 | 45 / 45 | 8.30 – 12.50 |
Wards placedFinal match statistic reported by the match source. | 127.0 | 45 / 45 | 81.0 – 197.0 |
Wards clearedFinal match statistic reported by the match source. | 52.9 | 45 / 45 | 29.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 43.0 | 45 / 45 | 23.0 – 66.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 45 / 45 | 1.00 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,156.8 | 45 / 45 | 4,122.8 – 44,647.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,414.1 | 45 / 45 | 1,991.6 – 32,221.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 45 / 45 | 13.6 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 45 / 45 | 13.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:11 | 45 / 45 | 24:36 – 43:22 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 45 / 45 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 45 / 45 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 45 / 45 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 26 / 45 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 45 / 45 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 45 / 45 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 45 / 45 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 45 / 45 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 45 / 45 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 45 / 45 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 26 / 45 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 45 team-games · 45 known results · Coverage varies by metric · — unavailable