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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
32 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 32 / 32 | 6.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 10.8 | 32 / 32 | 1.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 36.2 | 32 / 32 | 8.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.98 | 32 / 32 | 0.71 – 63.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.5% | 32 / 32 | 42.9% – 77.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.8 | 32 / 32 | 15.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 32 / 32 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 32 / 32 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 32 / 32 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 32 / 32 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 32 / 32 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 68.8% | 32 / 32 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.9% | 32 / 32 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 32 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 32 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,670.8 | 32 / 32 | 53,985.0 – 170,043.0 |
Physical damageFinal match statistic reported by the match source. | 45,954.8 | 32 / 32 | 21,228.0 – 79,996.0 |
Magic damageFinal match statistic reported by the match source. | 41,207.8 | 32 / 32 | 20,557.0 – 74,896.0 |
True damageFinal match statistic reported by the match source. | 4,504.2 | 32 / 32 | 326.0 – 15,146.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,933.9 | 32 / 32 | 1,773.9 – 4,279.3 |
Damage takenFinal match statistic reported by the match source. | 107,676.3 | 32 / 32 | 71,844.0 – 175,805.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,526.4 | 32 / 32 | 54,817.0 – 198,575.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,824.5 | 32 / 32 | 46,576.0 – 90,970.0 |
Gold spentFinal match statistic reported by the match source. | 56,630.5 | 32 / 32 | 43,475.0 – 89,578.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,017.8 | 32 / 32 | 1,691.5 – 2,313.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.1% | 32 / 32 | 81.9% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,120.9 | 32 / 32 | 776.0 – 1,532.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 32 / 32 | 32.9 – 40.5 |
Turret plates takenFinal match statistic reported by the match source. | 46.2 | 32 / 32 | 6.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +19.8 | 32 / 32 | -124.0 – +99.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,047.1 | 32 / 32 | -4,907.0 – +8,464.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,613.4 | 32 / 32 | -4,197.0 – +5,370.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 331.6 | 32 / 32 | 216.0 – 586.0 |
Vision score / minFinal match statistic reported by the match source. | 10.52 | 32 / 32 | 8.94 – 13.24 |
Wards placedFinal match statistic reported by the match source. | 122.5 | 32 / 32 | 91.0 – 190.0 |
Wards clearedFinal match statistic reported by the match source. | 52.9 | 32 / 32 | 22.0 – 99.0 |
Control wards placedFinal match statistic reported by the match source. | 37.3 | 32 / 32 | 25.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 32 / 32 | 1.02 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,958.5 | 32 / 32 | 4,790.5 – 81,604.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,810.4 | 32 / 32 | 2,451.4 – 64,575.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 32 / 32 | 14.6 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 32 / 32 | 13.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:18 | 32 / 32 | 22:34 – 44:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 32 / 32 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 32 / 32 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 32 / 32 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 21 / 32 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 32 / 32 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 32 / 32 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 32 / 32 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.1% | 32 / 32 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 32 / 32 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 65.6% | 32 / 32 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 21 / 32 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 32 team-games · 32 known results · Coverage varies by metric · — unavailable