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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 8.3 | 3 / 3 | 6.0 – 10.0 |
DeathsFinal match statistic reported by the match source. | 25.7 | 3 / 3 | 16.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 16.3 | 3 / 3 | 10.0 – 22.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.96 | 3 / 3 | 0.94 – 1.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.4% | 3 / 3 | 53.3% – 64.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 24.7 | 3 / 3 | 16.0 – 32.0 |
Solo killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Double killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 3 / 3 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 73,624.0 | 3 / 3 | 58,910.0 – 89,774.0 |
Physical damageFinal match statistic reported by the match source. | 29,575.3 | 3 / 3 | 25,833.0 – 35,870.0 |
Magic damageFinal match statistic reported by the match source. | 41,330.7 | 3 / 3 | 30,646.0 – 53,200.0 |
True damageFinal match statistic reported by the match source. | 2,715.7 | 3 / 3 | 703.0 – 5,016.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,755.1 | 3 / 3 | 2,539.2 – 2,937.0 |
Damage takenFinal match statistic reported by the match source. | 94,555.7 | 3 / 3 | 77,048.0 – 108,998.0 |
Damage mitigatedFinal match statistic reported by the match source. | 80,951.7 | 3 / 3 | 54,858.0 – 115,232.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 46,956.7 | 3 / 3 | 41,558.0 – 53,569.0 |
Gold spentFinal match statistic reported by the match source. | 45,058.3 | 3 / 3 | 39,480.0 – 52,890.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,770.4 | 3 / 3 | 1,752.5 – 1,791.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.0% | 3 / 3 | 93.6% – 98.7% |
Total CSFinal match statistic reported by the match source. | 902.0 | 3 / 3 | 799.0 – 1,080.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 3 / 3 | 30.9 – 35.6 |
Turret plates takenFinal match statistic reported by the match source. | 12.3 | 3 / 3 | 8.0 – 15.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -30.7 | 3 / 3 | -58.0 – -2.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -4,952.0 | 3 / 3 | -6,832.0 – -3,925.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,811.3 | 3 / 3 | -5,282.0 – -694.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 213.7 | 3 / 3 | 175.0 – 257.0 |
Vision score / minFinal match statistic reported by the match source. | 8.01 | 3 / 3 | 7.54 – 8.41 |
Wards placedFinal match statistic reported by the match source. | 81.0 | 3 / 3 | 59.0 – 103.0 |
Wards clearedFinal match statistic reported by the match source. | 33.3 | 3 / 3 | 31.0 – 35.0 |
Control wards placedFinal match statistic reported by the match source. | 25.7 | 3 / 3 | 15.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 3 / 3 | 1.42 – 1.68 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 3,684.0 | 3 / 3 | 2,871.2 – 4,815.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,829.5 | 3 / 3 | 1,345.4 – 2,597.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.2 | 3 / 3 | 17.5 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.6 | 3 / 3 | 12.6 – 14.8 |
Game timeMean known game duration in minutes and seconds. | 26:33 | 3 / 3 | 23:12 – 30:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 3 / 3 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 1 / 3 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 3 / 3 | 0.0 – 2.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable