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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.7 | 20 / 20 | 4.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 22.3 | 20 / 20 | 7.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 26.2 | 20 / 20 | 10.0 – 51.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.70 | 20 / 20 | 0.56 – 7.29 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.3% | 20 / 20 | 51.4% – 76.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 37.9 | 20 / 20 | 14.0 – 76.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 20 / 20 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 20 / 20 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 20 / 20 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,663.8 | 20 / 20 | 53,998.0 – 120,025.0 |
Physical damageFinal match statistic reported by the match source. | 41,079.1 | 20 / 20 | 15,373.0 – 68,176.0 |
Magic damageFinal match statistic reported by the match source. | 34,221.6 | 20 / 20 | 12,442.0 – 51,046.0 |
True damageFinal match statistic reported by the match source. | 3,359.4 | 20 / 20 | 410.0 – 12,638.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,560.2 | 20 / 20 | 1,969.3 – 3,818.5 |
Damage takenFinal match statistic reported by the match source. | 111,798.4 | 20 / 20 | 81,101.0 – 149,216.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,524.8 | 20 / 20 | 57,670.0 – 210,048.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,033.3 | 20 / 20 | 36,573.0 – 81,338.0 |
Gold spentFinal match statistic reported by the match source. | 53,617.1 | 20 / 20 | 35,058.0 – 74,005.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,860.7 | 20 / 20 | 1,682.8 – 2,177.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.0% | 20 / 20 | 88.0% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,045.4 | 20 / 20 | 599.0 – 1,410.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 20 / 20 | 27.6 – 38.7 |
Turret plates takenFinal match statistic reported by the match source. | 33.2 | 20 / 20 | 7.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -15.3 | 20 / 20 | -103.0 – +38.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,133.7 | 20 / 20 | -7,785.0 – +2,524.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,590.5 | 20 / 20 | -7,126.0 – +2,069.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 271.6 | 20 / 20 | 134.0 – 417.0 |
Vision score / minFinal match statistic reported by the match source. | 8.78 | 20 / 20 | 6.17 – 10.35 |
Wards placedFinal match statistic reported by the match source. | 101.8 | 20 / 20 | 55.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 44.2 | 20 / 20 | 17.0 – 62.0 |
Control wards placedFinal match statistic reported by the match source. | 32.2 | 20 / 20 | 11.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 20 / 20 | 1.00 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,024.6 | 20 / 20 | 2,957.7 – 11,585.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,563.3 | 20 / 20 | 1,142.9 – 8,257.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 20 / 20 | 16.1 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 20 / 20 | 11.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:32 | 20 / 20 | 21:44 – 42:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 20 / 20 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable