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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
42 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.7 | 42 / 42 | 2.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 21.2 | 42 / 42 | 4.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 29.6 | 42 / 42 | 3.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.04 | 42 / 42 | 0.32 – 18.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.9% | 42 / 42 | 32.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.3 | 42 / 42 | 8.0 – 115.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 42 / 42 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 42 / 42 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 42 / 42 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 42 / 42 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 42 / 42 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.2% | 42 / 42 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.1% | 42 / 42 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 42 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 42 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,477.5 | 42 / 42 | 35,292.0 – 215,096.0 |
Physical damageFinal match statistic reported by the match source. | 43,787.4 | 42 / 42 | 17,040.0 – 135,879.0 |
Magic damageFinal match statistic reported by the match source. | 41,791.0 | 42 / 42 | 11,480.0 – 115,150.0 |
True damageFinal match statistic reported by the match source. | 3,894.9 | 42 / 42 | 225.0 – 15,961.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 42 / 42 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,769.4 | 42 / 42 | 1,528.9 – 4,598.1 |
Damage takenFinal match statistic reported by the match source. | 124,686.0 | 42 / 42 | 76,870.0 – 221,877.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,495.1 | 42 / 42 | 58,284.0 – 300,674.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,220.5 | 42 / 42 | 38,165.0 – 97,394.0 |
Gold spentFinal match statistic reported by the match source. | 55,924.3 | 42 / 42 | 37,115.0 – 96,643.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 42 / 42 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,874.5 | 42 / 42 | 1,647.6 – 2,192.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.4% | 42 / 42 | 84.7% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,066.9 | 42 / 42 | 711.0 – 1,720.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 42 / 42 | 30.1 – 38.7 |
Turret plates takenFinal match statistic reported by the match source. | 29.9 | 42 / 42 | 4.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -8.8 | 42 / 42 | -80.0 – +97.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,058.0 | 42 / 42 | -5,723.0 – +4,131.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -456.0 | 42 / 42 | -4,411.0 – +2,712.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 280.1 | 42 / 42 | 161.0 – 574.0 |
Vision score / minFinal match statistic reported by the match source. | 8.77 | 42 / 42 | 6.47 – 11.41 |
Wards placedFinal match statistic reported by the match source. | 101.0 | 42 / 42 | 62.0 – 197.0 |
Wards clearedFinal match statistic reported by the match source. | 48.9 | 42 / 42 | 23.0 – 104.0 |
Control wards placedFinal match statistic reported by the match source. | 30.2 | 42 / 42 | 13.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 42 / 42 | 0.87 – 2.21 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,877.5 | 42 / 42 | 3,600.6 – 19,745.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,791.5 | 42 / 42 | 1,295.3 – 13,546.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 42 / 42 | 15.2 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 42 / 42 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:25 | 42 / 42 | 23:05 – 51:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 42 / 42 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 42 / 42 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 42 / 42 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 21 / 42 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.1 | 42 / 42 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.2% | 42 / 42 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 42 / 42 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 42 / 42 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 42 / 42 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 42 / 42 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.2% | 21 / 42 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 42 team-games · 42 known results · Coverage varies by metric · — unavailable