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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.0 | 12 / 12 | 3.0 – 19.0 |
DeathsFinal match statistic reported by the match source. | 20.2 | 12 / 12 | 8.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 21.6 | 12 / 12 | 7.0 – 47.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.57 | 12 / 12 | 0.48 – 6.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.2% | 12 / 12 | 51.4% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 31.6 | 12 / 12 | 10.0 – 66.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 12 / 12 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 12 / 12 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 12 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.7% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 73,351.8 | 12 / 12 | 37,406.0 – 103,024.0 |
Physical damageFinal match statistic reported by the match source. | 39,699.6 | 12 / 12 | 20,318.0 – 59,888.0 |
Magic damageFinal match statistic reported by the match source. | 30,940.9 | 12 / 12 | 13,962.0 – 51,538.0 |
True damageFinal match statistic reported by the match source. | 2,707.3 | 12 / 12 | 850.0 – 8,885.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,478.3 | 12 / 12 | 1,617.0 – 3,192.1 |
Damage takenFinal match statistic reported by the match source. | 117,239.3 | 12 / 12 | 88,012.0 – 160,683.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,448.3 | 12 / 12 | 67,538.0 – 239,449.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,097.8 | 12 / 12 | 34,961.0 – 75,618.0 |
Gold spentFinal match statistic reported by the match source. | 50,577.3 | 12 / 12 | 33,168.0 – 71,710.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,796.7 | 12 / 12 | 1,616.0 – 2,096.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.3% | 12 / 12 | 89.0% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,008.4 | 12 / 12 | 644.0 – 1,413.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 12 / 12 | 30.9 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 22.9 | 12 / 12 | 4.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -35.1 | 12 / 12 | -143.0 – +24.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -974.8 | 12 / 12 | -8,702.0 – +3,224.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -953.0 | 12 / 12 | -6,197.0 – +1,813.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 263.7 | 12 / 12 | 153.0 – 411.0 |
Vision score / minFinal match statistic reported by the match source. | 8.85 | 12 / 12 | 7.33 – 10.43 |
Wards placedFinal match statistic reported by the match source. | 98.0 | 12 / 12 | 59.0 – 140.0 |
Wards clearedFinal match statistic reported by the match source. | 43.3 | 12 / 12 | 22.0 – 73.0 |
Control wards placedFinal match statistic reported by the match source. | 29.3 | 12 / 12 | 11.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 12 / 12 | 0.97 – 1.86 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,813.5 | 12 / 12 | 3,759.6 – 12,428.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,633.0 | 12 / 12 | 1,408.0 – 8,742.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.0 | 12 / 12 | 16.8 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 12 / 12 | 11.6 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 29:22 | 12 / 12 | 20:52 – 41:14 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 12 / 12 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 12 / 12 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable