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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 22 / 22 | 3.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 12.9 | 22 / 22 | 1.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 41.2 | 22 / 22 | 9.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.49 | 22 / 22 | 0.52 – 49.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 69.8% | 22 / 22 | 56.4% – 81.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.9 | 22 / 22 | 12.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 22 / 22 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 22 / 22 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 22 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 54.5% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,962.3 | 22 / 22 | 37,955.0 – 154,221.0 |
Physical damageFinal match statistic reported by the match source. | 48,466.4 | 22 / 22 | 19,166.0 – 94,696.0 |
Magic damageFinal match statistic reported by the match source. | 37,353.5 | 22 / 22 | 17,668.0 – 59,278.0 |
True damageFinal match statistic reported by the match source. | 5,138.6 | 22 / 22 | 252.0 – 19,317.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,619.0 | 22 / 22 | 1,386.9 – 3,800.1 |
Damage takenFinal match statistic reported by the match source. | 111,776.7 | 22 / 22 | 56,854.0 – 203,099.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,693.2 | 22 / 22 | 54,708.0 – 276,955.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,791.0 | 22 / 22 | 44,301.0 – 103,990.0 |
Gold spentFinal match statistic reported by the match source. | 64,174.1 | 22 / 22 | 42,951.0 – 103,470.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,991.8 | 22 / 22 | 1,618.8 – 2,228.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 22 / 22 | 84.3% – 103.0% |
Total CSFinal match statistic reported by the match source. | 1,237.0 | 22 / 22 | 946.0 – 1,699.0 |
CS / minFinal match statistic reported by the match source. | 36.0 | 22 / 22 | 31.8 – 41.0 |
Turret plates takenFinal match statistic reported by the match source. | 47.9 | 22 / 22 | 5.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +13.8 | 21 / 22 | -65.0 – +66.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +557.0 | 21 / 22 | -4,510.0 – +5,083.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -70.8 | 21 / 22 | -3,796.0 – +2,615.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 379.1 | 22 / 22 | 225.0 – 614.0 |
Vision score / minFinal match statistic reported by the match source. | 10.88 | 22 / 22 | 8.22 – 13.08 |
Wards placedFinal match statistic reported by the match source. | 152.4 | 22 / 22 | 97.0 – 260.0 |
Wards clearedFinal match statistic reported by the match source. | 57.4 | 22 / 22 | 34.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 51.7 | 22 / 22 | 31.0 – 89.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.32 | 22 / 22 | 0.86 – 1.72 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,658.8 | 22 / 22 | 3,753.8 – 56,854.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,328.9 | 22 / 22 | 1,926.1 – 53,605.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 22 / 22 | 15.5 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 22 / 22 | 13.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 34:38 | 22 / 22 | 24:48 – 52:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 22 / 22 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 15 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 22 / 22 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 68.2% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable