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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
18 observed games in selected scope
ESPORTS WORLD CUP - 2026 / GAM ESPORTS
2 observed stages across this scope.
ESPORTS WORLD CUP - 2026 / GAM ESPORTS
The balance of observed wins and losses across the selected chapters.
Win rate uses games with a known result.
ESPORTS WORLD CUP - 2026 / GAM ESPORTS
6 players observed across five roles and 18 games.
ESPORTS WORLD CUP - 2026 / GAM ESPORTS
2 observed stages. Follow G2's position at 15 minutes alongside its game results.
From Esports World Cup 2026 - Online Qualifier: APAC to Group C, G2 averaged +362.7 then -1,155.4 at 15 minutes. Its observed game win rate went from 58.3% to 33.3%.
ESPORTS WORLD CUP - 2026 / GAM ESPORTS
Objective control and early action across 18 observed games.
in 8 observed games
in 9 observed games
18 observed games. Gold difference at 15 known in 17; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable