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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
18 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.9 | 18 / 18 | 3.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 16.7 | 18 / 18 | 6.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 38.8 | 18 / 18 | 8.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.34 | 18 / 18 | 0.55 – 10.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.6% | 18 / 18 | 51.7% – 80.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.8 | 18 / 18 | 11.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 18 / 18 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 18 / 18 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 18 / 18 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 27.8% | 18 / 18 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 18 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 18 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,750.5 | 18 / 18 | 47,412.0 – 121,840.0 |
Physical damageFinal match statistic reported by the match source. | 46,019.5 | 18 / 18 | 14,037.0 – 76,471.0 |
Magic damageFinal match statistic reported by the match source. | 36,328.0 | 18 / 18 | 19,416.0 – 60,577.0 |
True damageFinal match statistic reported by the match source. | 4,399.2 | 18 / 18 | 637.0 – 12,133.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,625.7 | 18 / 18 | 1,486.7 – 3,657.0 |
Damage takenFinal match statistic reported by the match source. | 114,386.6 | 18 / 18 | 82,249.0 – 186,227.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,640.7 | 18 / 18 | 44,052.0 – 260,992.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,870.3 | 18 / 18 | 46,206.0 – 76,967.0 |
Gold spentFinal match statistic reported by the match source. | 59,676.3 | 18 / 18 | 43,543.0 – 75,038.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,947.8 | 18 / 18 | 1,661.7 – 2,136.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.4% | 18 / 18 | 85.5% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,147.3 | 18 / 18 | 926.0 – 1,351.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 18 / 18 | 30.6 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 36.1 | 18 / 18 | 4.0 – 79.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.5 | 17 / 18 | -57.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -83.8 | 17 / 18 | -4,155.0 – +4,777.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +197.0 | 17 / 18 | -3,254.0 – +5,519.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 328.7 | 18 / 18 | 243.0 – 451.0 |
Vision score / minFinal match statistic reported by the match source. | 10.02 | 18 / 18 | 8.50 – 11.84 |
Wards placedFinal match statistic reported by the match source. | 131.1 | 18 / 18 | 94.0 – 165.0 |
Wards clearedFinal match statistic reported by the match source. | 49.9 | 18 / 18 | 31.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 42.8 | 18 / 18 | 26.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 18 / 18 | 0.77 – 1.77 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,840.4 | 18 / 18 | 4,112.4 – 19,524.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,819.5 | 18 / 18 | 1,689.8 – 11,913.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 18 / 18 | 15.4 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 18 / 18 | 13.4 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 32:41 | 18 / 18 | 27:09 – 39:33 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 18 / 18 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 18 / 18 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 18 / 18 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 7 / 18 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 18 / 18 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 18 / 18 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 18 / 18 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 18 / 18 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 18 / 18 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 18 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable