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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
30 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.6 | 30 / 30 | 3.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 12.6 | 30 / 30 | 2.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 38.2 | 30 / 30 | 6.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.28 | 30 / 30 | 0.77 – 32.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.8% | 30 / 30 | 45.0% – 85.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.7 | 30 / 30 | 10.0 – 108.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 30 / 30 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 30 / 30 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 30 / 30 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 30 / 30 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.7% | 30 / 30 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.3% | 30 / 30 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 30 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 30 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,275.5 | 30 / 30 | 40,171.0 – 157,361.0 |
Physical damageFinal match statistic reported by the match source. | 42,739.5 | 30 / 30 | 22,146.0 – 74,575.0 |
Magic damageFinal match statistic reported by the match source. | 35,169.7 | 30 / 30 | 10,899.0 – 78,685.0 |
True damageFinal match statistic reported by the match source. | 4,361.8 | 30 / 30 | 110.0 – 19,629.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,557.2 | 30 / 30 | 1,386.6 – 3,687.5 |
Damage takenFinal match statistic reported by the match source. | 106,034.0 | 30 / 30 | 66,204.0 – 199,606.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,832.3 | 30 / 30 | 54,632.0 – 358,127.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,426.6 | 30 / 30 | 45,456.0 – 92,011.0 |
Gold spentFinal match statistic reported by the match source. | 57,411.1 | 30 / 30 | 43,115.0 – 87,098.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,967.5 | 30 / 30 | 1,650.9 – 2,258.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 30 / 30 | 83.6% – 102.4% |
Total CSFinal match statistic reported by the match source. | 1,127.8 | 30 / 30 | 909.0 – 1,466.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 30 / 30 | 30.8 – 40.4 |
Turret plates takenFinal match statistic reported by the match source. | 45.3 | 30 / 30 | 6.0 – 81.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.3 | 27 / 30 | -50.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +134.2 | 30 / 30 | -4,216.0 – +3,550.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +17.6 | 27 / 30 | -3,142.0 – +2,831.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 323.3 | 30 / 30 | 211.0 – 509.0 |
Vision score / minFinal match statistic reported by the match source. | 10.10 | 30 / 30 | 7.66 – 12.31 |
Wards placedFinal match statistic reported by the match source. | 128.4 | 30 / 30 | 81.0 – 195.0 |
Wards clearedFinal match statistic reported by the match source. | 49.1 | 30 / 30 | 28.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 43.1 | 30 / 30 | 19.0 – 73.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.32 | 30 / 30 | 0.75 – 1.75 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,437.7 | 30 / 30 | 3,798.1 – 38,676.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,967.6 | 30 / 30 | 1,829.1 – 28,847.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 30 / 30 | 15.3 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 30 / 30 | 13.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:45 | 30 / 30 | 25:01 – 46:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 30 / 30 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 30 / 30 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 30 / 30 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 18 / 30 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 30 / 30 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.7% | 30 / 30 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 30 / 30 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 30 / 30 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 30 / 30 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 30 / 30 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 18 / 30 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 30 team-games · 30 known results · Coverage varies by metric · — unavailable