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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.8 | 20 / 20 | 4.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 14.2 | 20 / 20 | 4.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 32.4 | 20 / 20 | 7.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.26 | 20 / 20 | 0.48 – 11.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.8% | 20 / 20 | 51.8% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.3 | 20 / 20 | 11.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 20 / 20 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 20 / 20 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 20 / 20 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 2.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,236.6 | 20 / 20 | 42,575.0 – 144,525.0 |
Physical damageFinal match statistic reported by the match source. | 46,066.7 | 20 / 20 | 21,112.0 – 73,985.0 |
Magic damageFinal match statistic reported by the match source. | 36,895.8 | 20 / 20 | 8,261.0 – 61,761.0 |
True damageFinal match statistic reported by the match source. | 4,270.1 | 20 / 20 | 65.0 – 12,737.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,573.0 | 20 / 20 | 1,518.2 – 3,711.4 |
Damage takenFinal match statistic reported by the match source. | 115,547.4 | 20 / 20 | 81,421.0 – 174,310.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,922.7 | 20 / 20 | 58,060.0 – 178,393.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,954.4 | 20 / 20 | 43,363.0 – 95,917.0 |
Gold spentFinal match statistic reported by the match source. | 60,524.8 | 20 / 20 | 42,221.0 – 84,838.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,950.5 | 20 / 20 | 1,627.9 – 2,306.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 20 / 20 | 84.4% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,257.3 | 20 / 20 | 918.0 – 1,762.0 |
CS / minFinal match statistic reported by the match source. | 37.4 | 20 / 20 | 34.4 – 41.3 |
Turret plates takenFinal match statistic reported by the match source. | 34.0 | 20 / 20 | 7.0 – 70.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.8 | 20 / 20 | -66.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +96.7 | 20 / 20 | -6,274.0 – +4,352.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +289.1 | 20 / 20 | -4,748.0 – +3,447.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 363.8 | 20 / 20 | 227.0 – 566.0 |
Vision score / minFinal match statistic reported by the match source. | 10.71 | 20 / 20 | 8.18 – 12.72 |
Wards placedFinal match statistic reported by the match source. | 138.8 | 20 / 20 | 98.0 – 222.0 |
Wards clearedFinal match statistic reported by the match source. | 56.5 | 20 / 20 | 24.0 – 105.0 |
Control wards placedFinal match statistic reported by the match source. | 47.0 | 20 / 20 | 29.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.32 | 20 / 20 | 0.85 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,137.1 | 20 / 20 | 3,661.9 – 25,022.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,644.7 | 20 / 20 | 1,674.1 – 18,507.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.1 | 20 / 20 | 16.8 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 20 / 20 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:35 | 20 / 20 | 26:11 – 45:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 12 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable