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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
43 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.1 | 43 / 43 | 5.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 11.9 | 43 / 43 | 2.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 41.6 | 42 / 43 | 12.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.11 | 42 / 43 | 0.82 – 28.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.5% | 42 / 43 | 48.4% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.6 | 42 / 43 | 18.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 42 / 43 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 42 / 43 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 42 / 43 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 42 / 43 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 42 / 43 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 59.5% | 42 / 43 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 57.1% | 42 / 43 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 43 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,085.3 | 42 / 43 | 52,831.0 – 165,212.0 |
Physical damageFinal match statistic reported by the match source. | 50,966.0 | 42 / 43 | 23,125.0 – 92,842.0 |
Magic damageFinal match statistic reported by the match source. | 38,341.6 | 42 / 43 | 12,484.0 – 74,741.0 |
True damageFinal match statistic reported by the match source. | 4,773.6 | 42 / 43 | 285.0 – 22,858.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 42 / 43 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,140.5 | 42 / 43 | 1,747.1 – 4,768.0 |
Damage takenFinal match statistic reported by the match source. | 113,088.7 | 42 / 43 | 46,974.0 – 173,312.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,873.7 | 42 / 43 | 44,041.0 – 205,756.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,438.7 | 42 / 43 | 46,454.0 – 84,011.0 |
Gold spentFinal match statistic reported by the match source. | 56,964.0 | 42 / 43 | 38,403.0 – 79,458.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 42 / 43 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,102.0 | 42 / 43 | 1,729.1 – 2,461.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 42 / 43 | 79.3% – 102.6% |
Total CSFinal match statistic reported by the match source. | 1,062.3 | 42 / 43 | 786.0 – 1,433.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 42 / 43 | 31.3 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 63.5 | 42 / 43 | 16.0 – 113.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +35.7 | 30 / 43 | -68.0 – +110.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,965.9 | 43 / 43 | -1,953.0 – +9,146.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,805.3 | 30 / 43 | -1,563.0 – +5,933.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 283.5 | 42 / 43 | 137.0 – 458.0 |
Vision score / minFinal match statistic reported by the match source. | 9.30 | 42 / 43 | 6.46 – 11.85 |
Wards placedFinal match statistic reported by the match source. | 105.3 | 42 / 43 | 59.0 – 170.0 |
Wards clearedFinal match statistic reported by the match source. | 43.0 | 42 / 43 | 16.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 31.2 | 42 / 43 | 14.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 42 / 43 | 0.83 – 2.18 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,386.8 | 42 / 43 | 4,446.5 – 33,123.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,182.7 | 42 / 43 | 2,111.5 – 24,219.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 42 / 43 | 14.1 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 42 / 43 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 29:55 | 43 / 43 | 21:13 – 43:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 43 / 43 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 43 / 43 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 43 / 43 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 36 / 43 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.9 | 43 / 43 | 2.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.5% | 43 / 43 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 83.7% | 43 / 43 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.5% | 43 / 43 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 72.1% | 43 / 43 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 81.4% | 43 / 43 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.1% | 36 / 43 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 43 team-games · 43 known results · Coverage varies by metric · — unavailable