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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.3 | 3 / 3 | 8.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 18.3 | 3 / 3 | 5.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 37.0 | 3 / 3 | 14.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.07 | 3 / 3 | 0.85 – 21.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.0% | 3 / 3 | 50.7% – 62.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.3 | 3 / 3 | 22.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 3.0 | 3 / 3 | 2.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 3 / 3 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,639.0 | 3 / 3 | 91,878.0 – 109,040.0 |
Physical damageFinal match statistic reported by the match source. | 50,321.7 | 3 / 3 | 48,290.0 – 51,883.0 |
Magic damageFinal match statistic reported by the match source. | 45,427.0 | 3 / 3 | 40,738.0 – 53,448.0 |
True damageFinal match statistic reported by the match source. | 1,886.7 | 3 / 3 | 345.0 – 3,705.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,193.8 | 3 / 3 | 2,829.9 – 3,765.3 |
Damage takenFinal match statistic reported by the match source. | 135,202.0 | 3 / 3 | 89,385.0 – 164,724.0 |
Damage mitigatedFinal match statistic reported by the match source. | 141,488.3 | 3 / 3 | 100,820.0 – 175,307.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,802.0 | 3 / 3 | 55,725.0 – 64,483.0 |
Gold spentFinal match statistic reported by the match source. | 55,426.7 | 3 / 3 | 47,555.0 – 63,030.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,925.8 | 3 / 3 | 1,730.9 – 2,280.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.3% | 3 / 3 | 85.3% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,005.0 | 3 / 3 | 786.0 – 1,144.0 |
CS / minFinal match statistic reported by the match source. | 32.3 | 3 / 3 | 31.3 – 33.4 |
Turret plates takenFinal match statistic reported by the match source. | 42.0 | 3 / 3 | 21.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.0 | 2 / 3 | -68.0 – +36.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,173.3 | 3 / 3 | -1,927.0 – +5,150.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,419.5 | 2 / 3 | +1,786.0 – +5,053.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 260.0 | 3 / 3 | 194.0 – 343.0 |
Vision score / minFinal match statistic reported by the match source. | 8.27 | 3 / 3 | 7.48 – 9.39 |
Wards placedFinal match statistic reported by the match source. | 104.7 | 3 / 3 | 75.0 – 132.0 |
Wards clearedFinal match statistic reported by the match source. | 37.7 | 3 / 3 | 20.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 26.3 | 3 / 3 | 19.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 3 / 3 | 1.63 – 1.69 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,374.7 | 3 / 3 | 6,312.4 – 17,877.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,207.4 | 3 / 3 | 2,161.5 – 11,145.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 3 / 3 | 14.1 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 3 / 3 | 14.8 – 15.6 |
Game timeMean known game duration in minutes and seconds. | 31:08 | 3 / 3 | 24:26 – 36:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 3 | 1.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 3 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 3 / 3 | 3.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable