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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.0 | 21 / 21 | 5.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 13.1 | 21 / 21 | 3.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 41.7 | 21 / 21 | 12.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.62 | 21 / 21 | 0.82 – 27.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.0% | 21 / 21 | 53.3% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.7 | 21 / 21 | 18.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 21 / 21 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 21 / 21 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 21 / 21 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.4% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,579.7 | 21 / 21 | 55,625.0 – 165,212.0 |
Physical damageFinal match statistic reported by the match source. | 53,777.2 | 21 / 21 | 23,125.0 – 92,842.0 |
Magic damageFinal match statistic reported by the match source. | 41,957.2 | 21 / 21 | 19,433.0 – 74,741.0 |
True damageFinal match statistic reported by the match source. | 3,841.5 | 21 / 21 | 775.0 – 11,909.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,190.5 | 21 / 21 | 2,070.4 – 4,768.0 |
Damage takenFinal match statistic reported by the match source. | 121,936.0 | 21 / 21 | 69,540.0 – 173,312.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,867.7 | 21 / 21 | 47,271.0 – 205,756.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,839.9 | 21 / 21 | 46,454.0 – 84,011.0 |
Gold spentFinal match statistic reported by the match source. | 58,906.2 | 21 / 21 | 44,110.0 – 79,458.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,060.1 | 21 / 21 | 1,729.1 – 2,461.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 21 / 21 | 82.1% – 102.6% |
Total CSFinal match statistic reported by the match source. | 1,114.5 | 21 / 21 | 813.0 – 1,433.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 21 / 21 | 32.7 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 56.6 | 21 / 21 | 16.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +42.4 | 16 / 21 | -23.0 – +103.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,661.6 | 21 / 21 | -1,953.0 – +8,125.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,695.8 | 16 / 21 | -1,367.0 – +5,933.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 304.3 | 21 / 21 | 186.0 – 451.0 |
Vision score / minFinal match statistic reported by the match source. | 9.60 | 21 / 21 | 8.23 – 11.05 |
Wards placedFinal match statistic reported by the match source. | 112.3 | 21 / 21 | 69.0 – 170.0 |
Wards clearedFinal match statistic reported by the match source. | 47.2 | 21 / 21 | 24.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 33.0 | 21 / 21 | 17.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 21 / 21 | 1.20 – 2.18 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,277.7 | 21 / 21 | 4,446.5 – 33,123.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,857.4 | 21 / 21 | 2,111.5 – 19,490.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 21 / 21 | 15.3 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 21 / 21 | 13.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:19 | 21 / 21 | 22:28 – 43:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 21 / 21 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 15 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.2 | 21 / 21 | 2.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 81.0% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 76.2% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 76.2% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.7% | 15 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable