Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 25.4 | 13 / 13 | 18.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 9.2 | 13 / 13 | 2.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 51.9 | 13 / 13 | 40.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 8.38 | 13 / 13 | 4.24 – 33.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.7% | 13 / 13 | 51.0% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 77.3 | 13 / 13 | 61.0 – 123.0 |
Solo killsFinal match statistic reported by the match source. | 2.2 | 13 / 13 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 3.2 | 13 / 13 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 13 / 13 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 13 / 13 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.2 | 13 / 13 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 69.2% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 61.5% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,236.0 | 13 / 13 | 65,661.0 – 166,221.0 |
Physical damageFinal match statistic reported by the match source. | 48,740.8 | 13 / 13 | 26,403.0 – 70,007.0 |
Magic damageFinal match statistic reported by the match source. | 45,321.5 | 13 / 13 | 23,197.0 – 83,981.0 |
True damageFinal match statistic reported by the match source. | 5,169.5 | 13 / 13 | 648.0 – 15,279.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,524.9 | 13 / 13 | 2,907.5 – 4,409.3 |
Damage takenFinal match statistic reported by the match source. | 106,048.2 | 13 / 13 | 68,371.0 – 206,556.0 |
Damage mitigatedFinal match statistic reported by the match source. | 98,493.1 | 13 / 13 | 61,270.0 – 174,386.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,169.6 | 13 / 13 | 52,792.0 – 91,612.0 |
Gold spentFinal match statistic reported by the match source. | 54,991.5 | 13 / 13 | 45,405.0 – 89,188.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,210.8 | 13 / 13 | 1,961.1 – 2,460.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.9% | 13 / 13 | 85.2% – 97.4% |
Total CSFinal match statistic reported by the match source. | 942.1 | 13 / 13 | 770.0 – 1,344.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 13 / 13 | 30.0 – 37.3 |
Turret plates takenFinal match statistic reported by the match source. | 75.5 | 13 / 13 | 52.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +28.3 | 7 / 13 | -38.0 – +116.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +3,735.8 | 13 / 13 | -1,487.0 – +8,489.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,697.0 | 7 / 13 | -1,190.0 – +4,758.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 227.8 | 13 / 13 | 162.0 – 444.0 |
Vision score / minFinal match statistic reported by the match source. | 7.96 | 13 / 13 | 6.72 – 9.93 |
Wards placedFinal match statistic reported by the match source. | 89.5 | 13 / 13 | 65.0 – 169.0 |
Wards clearedFinal match statistic reported by the match source. | 30.9 | 13 / 13 | 16.0 – 73.0 |
Control wards placedFinal match statistic reported by the match source. | 26.8 | 13 / 13 | 17.0 – 56.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 13 / 13 | 1.24 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 11,488.6 | 13 / 13 | 7,007.3 – 36,197.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,626.7 | 13 / 13 | 3,159.0 – 26,721.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.4 | 13 / 13 | 13.3 – 16.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 13 / 13 | 13.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 27:59 | 13 / 13 | 22:09 – 44:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 13 / 13 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 13 / 13 | 1.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 10 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 10.1 | 13 / 13 | 8.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 92.3% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 92.3% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 13 / 13 | 100.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 10 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable