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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.9 | 9 / 9 | 4.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 28.1 | 9 / 9 | 5.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 20.7 | 9 / 9 | 4.0 – 34.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.16 | 9 / 9 | 0.28 – 8.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 53.8% | 9 / 9 | 33.3% – 62.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 32.6 | 9 / 9 | 10.0 – 54.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 9 / 9 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 9 / 9 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 11.1% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 9 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 9 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 67,459.9 | 9 / 9 | 38,953.0 – 84,337.0 |
Physical damageFinal match statistic reported by the match source. | 35,448.1 | 9 / 9 | 21,574.0 – 45,763.0 |
Magic damageFinal match statistic reported by the match source. | 27,971.7 | 9 / 9 | 13,362.0 – 41,755.0 |
True damageFinal match statistic reported by the match source. | 4,036.4 | 9 / 9 | 819.0 – 8,768.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,539.3 | 9 / 9 | 1,751.3 – 3,167.4 |
Damage takenFinal match statistic reported by the match source. | 113,183.7 | 9 / 9 | 76,779.0 – 153,411.0 |
Damage mitigatedFinal match statistic reported by the match source. | 88,341.8 | 9 / 9 | 41,658.0 – 113,062.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 47,375.6 | 9 / 9 | 28,151.0 – 56,028.0 |
Gold spentFinal match statistic reported by the match source. | 44,644.4 | 9 / 9 | 26,133.0 – 55,560.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,783.4 | 9 / 9 | 1,541.1 – 2,049.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.2% | 9 / 9 | 87.0% – 99.2% |
Total CSFinal match statistic reported by the match source. | 842.4 | 9 / 9 | 457.0 – 1,079.0 |
CS / minFinal match statistic reported by the match source. | 31.5 | 9 / 9 | 25.0 – 35.7 |
Turret plates takenFinal match statistic reported by the match source. | 15.4 | 9 / 9 | 5.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -57.6 | 7 / 9 | -162.0 – -8.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,918.7 | 9 / 9 | -13,961.0 – +2,252.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,915.9 | 7 / 9 | -11,515.0 – +1,130.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 188.6 | 9 / 9 | 88.0 – 259.0 |
Vision score / minFinal match statistic reported by the match source. | 7.01 | 9 / 9 | 4.82 – 8.70 |
Wards placedFinal match statistic reported by the match source. | 66.0 | 9 / 9 | 31.0 – 92.0 |
Wards clearedFinal match statistic reported by the match source. | 27.9 | 9 / 9 | 14.0 – 40.0 |
Control wards placedFinal match statistic reported by the match source. | 13.2 | 9 / 9 | 0.0 – 21.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 9 / 9 | 1.12 – 1.55 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,026.3 | 9 / 9 | 2,593.1 – 15,355.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,685.3 | 9 / 9 | 782.0 – 10,657.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 9 / 9 | 15.1 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.5 | 9 / 9 | 10.0 – 15.0 |
Game timeMean known game duration in minutes and seconds. | 26:29 | 9 / 9 | 18:16 – 32:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 9 / 9 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 9 / 9 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 9 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 9 / 9 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 11.1% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 9 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable