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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.9 | 9 / 9 | 7.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 13.1 | 9 / 9 | 3.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 33.0 | 9 / 9 | 13.0 – 48.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.65 | 9 / 9 | 1.53 – 19.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.7% | 9 / 9 | 46.0% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.9 | 9 / 9 | 23.0 – 72.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 9 / 9 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 9 / 9 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 9 / 9 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 9 / 9 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 324.5 | 2 / 9 | 0.0 – 649.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 90.5 | 2 / 9 | 0.0 – 181.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,379.1 | 9 / 9 | 71,211.0 – 128,651.0 |
Physical damageFinal match statistic reported by the match source. | 43,865.6 | 9 / 9 | 25,615.0 – 72,736.0 |
Magic damageFinal match statistic reported by the match source. | 43,725.3 | 9 / 9 | 28,560.0 – 65,282.0 |
True damageFinal match statistic reported by the match source. | 4,785.0 | 9 / 9 | 1,645.0 – 9,869.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,860.1 | 9 / 9 | 2,169.1 – 3,649.7 |
Damage takenFinal match statistic reported by the match source. | 120,862.3 | 9 / 9 | 85,008.0 – 162,147.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,454.7 | 9 / 9 | 72,740.0 – 188,021.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,551.7 | 9 / 9 | 55,130.0 – 67,623.0 |
Gold spentFinal match statistic reported by the match source. | 57,616.9 | 9 / 9 | 49,525.0 – 62,030.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,924.0 | 9 / 9 | 1,738.6 – 2,126.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 9 / 9 | 87.8% – 97.1% |
Total CSFinal match statistic reported by the match source. | 1,149.6 | 9 / 9 | 978.0 – 1,344.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 9 / 9 | 31.9 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 38.6 | 9 / 9 | 10.0 – 81.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +17.1 | 9 / 9 | -27.0 – +56.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +111.2 | 9 / 9 | -3,583.0 – +3,161.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,624.7 | 9 / 9 | -4,198.0 – +1,949.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 295.2 | 9 / 9 | 200.0 – 349.0 |
Vision score / minFinal match statistic reported by the match source. | 9.14 | 9 / 9 | 7.54 – 9.95 |
Wards placedFinal match statistic reported by the match source. | 117.1 | 9 / 9 | 89.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 42.4 | 9 / 9 | 26.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 36.8 | 9 / 9 | 24.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 9 / 9 | 1.19 – 2.00 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,218.3 | 9 / 9 | 5,541.2 – 33,297.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,694.6 | 9 / 9 | 2,566.8 – 20,897.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 9 / 9 | 17.3 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 9 / 9 | 14.8 – 16.4 |
Game timeMean known game duration in minutes and seconds. | 32:10 | 9 / 9 | 26:31 – 36:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 9 / 9 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 9 / 9 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 7 / 9 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 9 / 9 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 9 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable