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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.0 | 21 / 21 | 8.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 13.0 | 21 / 21 | 3.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 45.6 | 21 / 21 | 17.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.06 | 21 / 21 | 1.38 – 19.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.0% | 21 / 21 | 56.7% – 82.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.6 | 21 / 21 | 25.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 21 / 21 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 21 / 21 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 21 / 21 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.1% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,511.7 | 21 / 21 | 74,559.0 – 146,163.0 |
Physical damageFinal match statistic reported by the match source. | 47,216.4 | 21 / 21 | 22,382.0 – 69,728.0 |
Magic damageFinal match statistic reported by the match source. | 50,182.7 | 21 / 21 | 30,146.0 – 80,169.0 |
True damageFinal match statistic reported by the match source. | 3,108.5 | 21 / 21 | 492.0 – 9,193.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,125.2 | 21 / 21 | 1,906.1 – 4,324.4 |
Damage takenFinal match statistic reported by the match source. | 126,558.6 | 21 / 21 | 64,556.0 – 203,564.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,364.1 | 21 / 21 | 49,051.0 – 242,194.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,628.2 | 21 / 21 | 52,364.0 – 86,963.0 |
Gold spentFinal match statistic reported by the match source. | 62,292.7 | 21 / 21 | 45,048.0 – 84,589.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,095.4 | 21 / 21 | 1,718.5 – 2,384.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 21 / 21 | 86.0% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,182.2 | 21 / 21 | 825.0 – 1,569.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 21 / 21 | 33.2 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 53.3 | 21 / 21 | 14.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +36.0 | 21 / 21 | -30.0 – +103.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,009.8 | 21 / 21 | -4,265.0 – +4,812.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -685.8 | 21 / 21 | -9,104.0 – +4,126.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 282.0 | 21 / 21 | 159.0 – 415.0 |
Vision score / minFinal match statistic reported by the match source. | 8.56 | 21 / 21 | 6.79 – 10.20 |
Wards placedFinal match statistic reported by the match source. | 111.6 | 21 / 21 | 70.0 – 176.0 |
Wards clearedFinal match statistic reported by the match source. | 37.7 | 21 / 21 | 15.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 31.1 | 21 / 21 | 18.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 21 / 21 | 1.00 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,771.1 | 21 / 21 | 5,742.5 – 27,351.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,221.3 | 21 / 21 | 2,292.2 – 19,987.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 21 / 21 | 15.5 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 21 / 21 | 13.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:39 | 21 / 21 | 23:26 – 44:12 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 21 / 21 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 14 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.8 | 21 / 21 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 76.2% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.9% | 14 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable