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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 16 / 16 | 1.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 17.1 | 16 / 16 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 34.4 | 16 / 16 | 1.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.85 | 16 / 16 | 0.15 – 36.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.1% | 16 / 16 | 40.0% – 79.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.7 | 16 / 16 | 2.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 16 / 16 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 16 / 16 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,539.4 | 16 / 16 | 28,763.0 – 148,681.0 |
Physical damageFinal match statistic reported by the match source. | 41,632.9 | 16 / 16 | 13,246.0 – 89,362.0 |
Magic damageFinal match statistic reported by the match source. | 41,101.1 | 16 / 16 | 14,609.0 – 72,276.0 |
True damageFinal match statistic reported by the match source. | 3,801.7 | 16 / 16 | 166.0 – 11,549.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,474.6 | 16 / 16 | 1,159.8 – 3,321.6 |
Damage takenFinal match statistic reported by the match source. | 121,527.5 | 16 / 16 | 78,443.0 – 195,941.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,320.1 | 16 / 16 | 56,149.0 – 197,626.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,632.1 | 16 / 16 | 40,685.0 – 93,370.0 |
Gold spentFinal match statistic reported by the match source. | 58,902.6 | 16 / 16 | 37,918.0 – 81,788.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,884.4 | 16 / 16 | 1,561.2 – 2,217.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.1% | 16 / 16 | 85.1% – 96.2% |
Total CSFinal match statistic reported by the match source. | 1,194.1 | 16 / 16 | 940.0 – 1,676.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 16 / 16 | 32.2 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 42.3 | 16 / 16 | 4.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.2 | 15 / 16 | -55.0 – +49.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -850.1 | 15 / 16 | -5,083.0 – +3,909.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -559.8 | 15 / 16 | -3,761.0 – +2,699.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 386.7 | 16 / 16 | 233.0 – 694.0 |
Vision score / minFinal match statistic reported by the match source. | 11.17 | 16 / 16 | 8.97 – 13.32 |
Wards placedFinal match statistic reported by the match source. | 140.1 | 16 / 16 | 87.0 – 223.0 |
Wards clearedFinal match statistic reported by the match source. | 63.4 | 16 / 16 | 34.0 – 127.0 |
Control wards placedFinal match statistic reported by the match source. | 52.9 | 16 / 16 | 27.0 – 90.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.34 | 16 / 16 | 0.71 – 1.59 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,122.5 | 16 / 16 | 3,544.9 – 39,657.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,788.0 | 16 / 16 | 1,928.0 – 30,510.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 16 / 16 | 16.1 – 23.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 16 / 16 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 34:05 | 16 / 16 | 24:48 – 52:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 11 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 16 / 16 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 11 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable