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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.2 | 6 / 6 | 3.0 – 17.0 |
DeathsFinal match statistic reported by the match source. | 24.3 | 6 / 6 | 20.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 22.7 | 6 / 6 | 10.0 – 41.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.39 | 6 / 6 | 0.42 – 2.32 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.1% | 6 / 6 | 41.8% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 33.8 | 6 / 6 | 13.0 – 58.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 6 / 6 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 6 / 6 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 71,778.8 | 6 / 6 | 49,394.0 – 88,575.0 |
Physical damageFinal match statistic reported by the match source. | 36,489.8 | 6 / 6 | 24,595.0 – 48,530.0 |
Magic damageFinal match statistic reported by the match source. | 31,272.2 | 6 / 6 | 23,306.0 – 44,985.0 |
True damageFinal match statistic reported by the match source. | 4,012.8 | 6 / 6 | 1,266.0 – 7,098.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,346.6 | 6 / 6 | 1,907.1 – 2,645.3 |
Damage takenFinal match statistic reported by the match source. | 124,819.0 | 6 / 6 | 99,900.0 – 151,177.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,152.3 | 6 / 6 | 66,634.0 – 169,379.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,549.0 | 6 / 6 | 40,170.0 – 66,880.0 |
Gold spentFinal match statistic reported by the match source. | 52,924.2 | 6 / 6 | 36,758.0 – 63,235.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,817.1 | 6 / 6 | 1,551.0 – 1,997.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.3% | 6 / 6 | 91.5% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,032.3 | 6 / 6 | 750.0 – 1,197.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 6 / 6 | 29.0 – 35.7 |
Turret plates takenFinal match statistic reported by the match source. | 12.7 | 6 / 6 | 5.0 – 27.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -41.8 | 6 / 6 | -112.0 – +9.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,485.2 | 6 / 6 | -7,928.0 – +923.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,455.2 | 6 / 6 | -5,949.0 – +165.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 312.7 | 6 / 6 | 224.0 – 398.0 |
Vision score / minFinal match statistic reported by the match source. | 10.17 | 6 / 6 | 8.65 – 11.89 |
Wards placedFinal match statistic reported by the match source. | 118.5 | 6 / 6 | 93.0 – 148.0 |
Wards clearedFinal match statistic reported by the match source. | 50.2 | 6 / 6 | 35.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 48.2 | 6 / 6 | 34.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.29 | 6 / 6 | 1.23 – 1.33 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,129.5 | 6 / 6 | 3,466.4 – 6,047.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,282.8 | 6 / 6 | 1,295.8 – 2,967.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 6 / 6 | 17.9 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 6 / 6 | 12.6 – 16.6 |
Game timeMean known game duration in minutes and seconds. | 30:26 | 6 / 6 | 25:13 – 33:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 6 / 6 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 6 / 6 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 4 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 6 / 6 | 0.0 – 2.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable