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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
39 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 39 / 39 | 5.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 39 / 39 | 3.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 34.9 | 39 / 39 | 10.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.12 | 39 / 39 | 0.62 – 23.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.2% | 39 / 39 | 42.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.3 | 39 / 39 | 15.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 39 / 39 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 39 / 39 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 39 / 39 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 39 / 39 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 39 / 39 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.2% | 39 / 39 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.6% | 39 / 39 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 377.5 | 2 / 39 | 0.0 – 755.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 446.0 | 2 / 39 | 0.0 – 892.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,587.7 | 39 / 39 | 47,769.0 – 162,584.0 |
Physical damageFinal match statistic reported by the match source. | 45,527.4 | 39 / 39 | 18,830.0 – 87,899.0 |
Magic damageFinal match statistic reported by the match source. | 38,575.0 | 39 / 39 | 15,264.0 – 79,529.0 |
True damageFinal match statistic reported by the match source. | 3,481.7 | 39 / 39 | 589.0 – 14,913.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 39 / 39 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,807.0 | 39 / 39 | 1,776.9 – 4,144.0 |
Damage takenFinal match statistic reported by the match source. | 109,509.6 | 39 / 39 | 68,061.0 – 202,474.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,121.7 | 39 / 39 | 58,851.0 – 236,918.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,892.1 | 39 / 39 | 43,003.0 – 87,363.0 |
Gold spentFinal match statistic reported by the match source. | 55,719.8 | 39 / 39 | 40,990.0 – 86,000.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 39 / 39 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,972.0 | 39 / 39 | 1,599.6 – 2,311.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.5% | 39 / 39 | 81.8% – 105.2% |
Total CSFinal match statistic reported by the match source. | 1,079.7 | 39 / 39 | 829.0 – 1,403.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 39 / 39 | 30.2 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 45.0 | 39 / 39 | 5.0 – 105.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.9 | 35 / 39 | -68.0 – +221.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +104.9 | 39 / 39 | -4,383.0 – +7,002.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +155.1 | 35 / 39 | -3,324.0 – +6,461.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 329.0 | 39 / 39 | 241.0 – 518.0 |
Vision score / minFinal match statistic reported by the match source. | 10.59 | 39 / 39 | 8.22 – 12.07 |
Wards placedFinal match statistic reported by the match source. | 120.3 | 39 / 39 | 89.0 – 192.0 |
Wards clearedFinal match statistic reported by the match source. | 53.2 | 39 / 39 | 32.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 45.3 | 39 / 39 | 32.0 – 75.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 39 / 39 | 0.91 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,800.8 | 39 / 39 | 3,834.1 – 28,211.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,781.5 | 39 / 39 | 1,476.0 – 22,254.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 39 / 39 | 15.3 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 39 / 39 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:54 | 39 / 39 | 25:35 – 43:22 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 39 / 39 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 39 / 39 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 39 / 39 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 30 / 39 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 39 / 39 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 39 / 39 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 39 / 39 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 39 / 39 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 39 / 39 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.3% | 39 / 39 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.7% | 30 / 39 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 39 team-games · 39 known results · Coverage varies by metric · — unavailable