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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
36 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.2 | 36 / 36 | 1.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 15.3 | 36 / 36 | 5.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 38.9 | 36 / 36 | 1.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.66 | 36 / 36 | 0.14 – 17.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.6% | 36 / 36 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.1 | 36 / 36 | 2.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 36 / 36 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 36 / 36 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 36 / 36 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 36 / 36 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 36 / 36 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 36 / 36 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.7% | 36 / 36 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 186.0 | 1 / 36 | 186.0 – 186.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 42.0 | 1 / 36 | 42.0 – 42.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,489.4 | 36 / 36 | 44,325.0 – 218,410.0 |
Physical damageFinal match statistic reported by the match source. | 48,480.3 | 36 / 36 | 20,558.0 – 89,790.0 |
Magic damageFinal match statistic reported by the match source. | 46,272.9 | 36 / 36 | 21,044.0 – 132,141.0 |
True damageFinal match statistic reported by the match source. | 4,732.1 | 36 / 36 | 253.0 – 13,928.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 36 / 36 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,045.1 | 36 / 36 | 1,500.8 – 4,781.3 |
Damage takenFinal match statistic reported by the match source. | 123,387.1 | 36 / 36 | 72,455.0 – 252,492.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,762.2 | 36 / 36 | 69,069.0 – 301,452.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,858.8 | 36 / 36 | 38,546.0 – 97,373.0 |
Gold spentFinal match statistic reported by the match source. | 59,976.1 | 36 / 36 | 33,980.0 – 93,628.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 36 / 36 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,010.6 | 36 / 36 | 1,605.1 – 2,354.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 36 / 36 | 86.4% – 101.3% |
Total CSFinal match statistic reported by the match source. | 1,150.4 | 36 / 36 | 732.0 – 1,512.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 36 / 36 | 31.3 – 38.8 |
Turret plates takenFinal match statistic reported by the match source. | 41.3 | 36 / 36 | 1.0 – 104.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.7 | 36 / 36 | -67.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +396.1 | 36 / 36 | -4,491.0 – +8,061.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +257.9 | 36 / 36 | -4,040.0 – +4,603.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 362.6 | 36 / 36 | 222.0 – 555.0 |
Vision score / minFinal match statistic reported by the match source. | 11.14 | 36 / 36 | 8.86 – 13.42 |
Wards placedFinal match statistic reported by the match source. | 128.2 | 36 / 36 | 71.0 – 189.0 |
Wards clearedFinal match statistic reported by the match source. | 61.1 | 36 / 36 | 33.0 – 98.0 |
Control wards placedFinal match statistic reported by the match source. | 51.0 | 36 / 36 | 23.0 – 88.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 36 / 36 | 0.94 – 2.32 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,047.0 | 36 / 36 | 3,972.4 – 24,326.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,229.9 | 36 / 36 | 1,376.6 – 14,379.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 36 / 36 | 15.2 – 22.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 36 / 36 | 11.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:16 | 36 / 36 | 22:51 – 45:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 36 / 36 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 36 / 36 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 36 / 36 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 23 / 36 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 36 / 36 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 36 / 36 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 36 / 36 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 69.4% | 36 / 36 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 36 / 36 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 36 / 36 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.6% | 23 / 36 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 36 team-games · 36 known results · Coverage varies by metric · — unavailable