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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
66 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.3 | 66 / 66 | 4.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 66 / 66 | 1.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 48.5 | 66 / 66 | 9.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.79 | 66 / 66 | 0.52 – 61.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.1% | 66 / 66 | 45.7% – 82.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 70.8 | 66 / 66 | 14.0 – 118.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 64 / 66 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 64 / 66 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 64 / 66 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 64 / 66 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 64 / 66 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.6% | 66 / 66 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.0% | 66 / 66 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 54.3 | 3 / 66 | 0.0 – 129.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,011.0 | 3 / 66 | 441.0 – 1,431.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,083.7 | 64 / 66 | 42,517.0 – 166,965.0 |
Physical damageFinal match statistic reported by the match source. | 49,350.1 | 64 / 66 | 17,342.0 – 99,481.0 |
Magic damageFinal match statistic reported by the match source. | 42,999.2 | 64 / 66 | 17,592.0 – 91,983.0 |
True damageFinal match statistic reported by the match source. | 4,730.4 | 64 / 66 | 543.0 – 18,162.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 64 / 66 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,230.7 | 64 / 66 | 1,643.7 – 5,023.3 |
Damage takenFinal match statistic reported by the match source. | 116,351.8 | 64 / 66 | 55,678.0 – 211,046.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,146.9 | 64 / 66 | 42,014.0 – 325,634.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,561.8 | 66 / 66 | 38,096.0 – 81,913.0 |
Gold spentFinal match statistic reported by the match source. | 56,673.4 | 64 / 66 | 36,195.0 – 79,155.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 66 / 66 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,102.5 | 66 / 66 | 1,645.2 – 2,481.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 64 / 66 | 79.1% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,030.8 | 66 / 66 | 715.0 – 1,375.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 66 / 66 | 29.7 – 41.9 |
Turret plates takenFinal match statistic reported by the match source. | 52.8 | 64 / 66 | 4.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +48.3 | 59 / 66 | -86.0 – +234.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,012.8 | 64 / 66 | -6,441.0 – +13,359.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,903.0 | 59 / 66 | -4,135.0 – +10,680.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 240.7 | 66 / 66 | 95.0 – 368.0 |
Vision score / minFinal match statistic reported by the match source. | 7.94 | 66 / 66 | 5.21 – 10.09 |
Wards placedFinal match statistic reported by the match source. | 86.1 | 64 / 66 | 38.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 34.0 | 64 / 66 | 13.0 – 57.0 |
Control wards placedFinal match statistic reported by the match source. | 25.3 | 64 / 66 | 9.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 64 / 66 | 0.98 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,947.2 | 64 / 66 | 3,780.9 – 55,678.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,235.0 | 66 / 66 | 1,612.2 – 46,027.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 66 / 66 | 14.0 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 66 / 66 | 11.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:59 | 66 / 66 | 18:14 – 42:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 66 / 66 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 66 / 66 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 64 / 66 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 48 / 66 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.6 | 66 / 66 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.8% | 64 / 66 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.6% | 64 / 66 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 64 / 66 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 64.1% | 64 / 66 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 65.6% | 64 / 66 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 89.6% | 48 / 66 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 66 team-games · 66 known results · Coverage varies by metric · — unavailable