Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.0 | 21 / 21 | 4.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 15.5 | 21 / 21 | 1.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 46.9 | 21 / 21 | 10.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.44 | 21 / 21 | 0.52 – 61.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 21 / 21 | 50.8% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 68.9 | 21 / 21 | 14.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 21 / 21 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 21 / 21 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 21 / 21 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 21 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.1% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,863.2 | 21 / 21 | 42,517.0 – 142,464.0 |
Physical damageFinal match statistic reported by the match source. | 43,110.0 | 21 / 21 | 17,342.0 – 76,290.0 |
Magic damageFinal match statistic reported by the match source. | 41,950.4 | 21 / 21 | 18,776.0 – 91,983.0 |
True damageFinal match statistic reported by the match source. | 5,798.9 | 21 / 21 | 633.0 – 18,162.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,163.4 | 21 / 21 | 1,643.7 – 4,379.0 |
Damage takenFinal match statistic reported by the match source. | 108,410.0 | 21 / 21 | 55,678.0 – 157,176.0 |
Damage mitigatedFinal match statistic reported by the match source. | 101,027.4 | 21 / 21 | 43,896.0 – 161,814.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,897.4 | 21 / 21 | 43,529.0 – 81,096.0 |
Gold spentFinal match statistic reported by the match source. | 55,269.0 | 21 / 21 | 38,466.0 – 74,033.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,123.1 | 21 / 21 | 1,682.8 – 2,481.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 21 / 21 | 82.8% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,015.2 | 21 / 21 | 779.0 – 1,350.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 21 / 21 | 32.3 – 41.9 |
Turret plates takenFinal match statistic reported by the match source. | 51.7 | 21 / 21 | 12.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +33.9 | 19 / 21 | -37.0 – +148.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,483.7 | 21 / 21 | -6,441.0 – +7,505.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,799.8 | 19 / 21 | -4,135.0 – +7,231.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 227.6 | 21 / 21 | 149.0 – 321.0 |
Vision score / minFinal match statistic reported by the match source. | 7.84 | 21 / 21 | 6.69 – 8.60 |
Wards placedFinal match statistic reported by the match source. | 83.3 | 21 / 21 | 53.0 – 107.0 |
Wards clearedFinal match statistic reported by the match source. | 32.0 | 21 / 21 | 16.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 22.5 | 21 / 21 | 12.0 – 35.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 21 / 21 | 0.98 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,983.5 | 21 / 21 | 3,780.9 – 55,678.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,922.8 | 21 / 21 | 1,612.2 – 46,027.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 21 / 21 | 14.0 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 21 / 21 | 12.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 28:50 | 21 / 21 | 20:40 – 37:20 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 21 / 21 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 19 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.8 | 21 / 21 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.6% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 61.9% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.7% | 19 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable