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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.5 | 6 / 6 | 8.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 21.0 | 6 / 6 | 6.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 43.0 | 6 / 6 | 22.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.88 | 6 / 6 | 0.97 – 16.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 71.1% | 6 / 6 | 62.6% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.5 | 6 / 6 | 31.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 6 / 6 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 6 / 6 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 6 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,048.8 | 6 / 6 | 58,251.0 – 128,816.0 |
Physical damageFinal match statistic reported by the match source. | 49,074.0 | 6 / 6 | 33,611.0 – 66,820.0 |
Magic damageFinal match statistic reported by the match source. | 41,138.2 | 6 / 6 | 24,094.0 – 59,675.0 |
True damageFinal match statistic reported by the match source. | 3,832.3 | 6 / 6 | 543.0 – 9,481.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,055.3 | 6 / 6 | 1,979.1 – 3,845.1 |
Damage takenFinal match statistic reported by the match source. | 125,410.8 | 6 / 6 | 80,772.0 – 164,163.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,905.5 | 6 / 6 | 47,064.0 – 165,584.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,002.3 | 6 / 6 | 46,503.0 – 75,231.0 |
Gold spentFinal match statistic reported by the match source. | 53,891.2 | 6 / 6 | 45,045.0 – 65,235.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,904.5 | 6 / 6 | 1,645.2 – 2,430.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 6 / 6 | 83.0% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,001.2 | 6 / 6 | 800.0 – 1,141.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 6 / 6 | 30.7 – 35.3 |
Turret plates takenFinal match statistic reported by the match source. | 31.0 | 6 / 6 | 4.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.5 | 6 / 6 | -86.0 – +79.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +146.2 | 6 / 6 | -3,844.0 – +6,053.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,332.8 | 6 / 6 | -419.0 – +8,621.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 237.5 | 6 / 6 | 169.0 – 328.0 |
Vision score / minFinal match statistic reported by the match source. | 7.66 | 6 / 6 | 6.33 – 8.85 |
Wards placedFinal match statistic reported by the match source. | 82.2 | 6 / 6 | 66.0 – 114.0 |
Wards clearedFinal match statistic reported by the match source. | 35.8 | 6 / 6 | 22.0 – 49.0 |
Control wards placedFinal match statistic reported by the match source. | 24.5 | 6 / 6 | 17.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 6 / 6 | 1.15 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,971.9 | 6 / 6 | 4,123.7 – 13,462.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,762.0 | 6 / 6 | 1,687.6 – 9,180.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 6 / 6 | 14.5 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 6 / 6 | 14.0 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 30:42 | 6 / 6 | 22:40 – 37:03 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 6 / 6 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 6 / 6 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 3 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.2 | 6 / 6 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable