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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 24.1 | 12 / 12 | 18.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 11.2 | 12 / 12 | 5.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 56.6 | 12 / 12 | 42.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 7.22 | 12 / 12 | 3.30 – 16.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.9% | 12 / 12 | 56.5% – 82.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 80.7 | 12 / 12 | 65.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 12 / 12 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 3.4 | 12 / 12 | 2.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.8 | 12 / 12 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 12 / 12 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 75.0% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 54.3 | 3 / 12 | 0.0 – 129.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,011.0 | 3 / 12 | 441.0 – 1,431.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,495.1 | 12 / 12 | 66,119.0 – 166,965.0 |
Physical damageFinal match statistic reported by the match source. | 57,098.8 | 12 / 12 | 32,471.0 – 99,481.0 |
Magic damageFinal match statistic reported by the match source. | 41,543.3 | 12 / 12 | 25,231.0 – 75,205.0 |
True damageFinal match statistic reported by the match source. | 3,848.8 | 12 / 12 | 996.0 – 10,490.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,445.7 | 12 / 12 | 2,716.4 – 5,023.3 |
Damage takenFinal match statistic reported by the match source. | 112,124.3 | 12 / 12 | 58,264.0 – 211,046.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,179.3 | 12 / 12 | 44,454.0 – 325,634.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,286.7 | 12 / 12 | 52,914.0 – 81,913.0 |
Gold spentFinal match statistic reported by the match source. | 56,680.4 | 12 / 12 | 46,068.0 – 79,155.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,171.6 | 12 / 12 | 1,905.7 – 2,477.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.6% | 12 / 12 | 85.3% – 96.6% |
Total CSFinal match statistic reported by the match source. | 1,000.3 | 12 / 12 | 814.0 – 1,375.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 12 / 12 | 29.7 – 37.9 |
Turret plates takenFinal match statistic reported by the match source. | 74.2 | 12 / 12 | 53.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +85.1 | 12 / 12 | +22.0 – +169.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,952.8 | 12 / 12 | -1,410.0 – +10,799.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +4,579.6 | 12 / 12 | +454.0 – +9,631.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 234.3 | 12 / 12 | 142.0 – 367.0 |
Vision score / minFinal match statistic reported by the match source. | 7.85 | 12 / 12 | 6.35 – 8.88 |
Wards placedFinal match statistic reported by the match source. | 83.6 | 12 / 12 | 51.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 31.8 | 12 / 12 | 15.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 24.0 | 12 / 12 | 9.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 12 / 12 | 1.24 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,041.0 | 12 / 12 | 6,197.6 – 18,307.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,667.5 | 12 / 12 | 3,305.0 – 10,793.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.8 | 12 / 12 | 14.4 – 17.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 12 / 12 | 13.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:34 | 12 / 12 | 21:40 – 42:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 12 / 12 | 2.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 8 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.3 | 12 / 12 | 5.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 91.7% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable