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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 7 / 7 | 7.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 17.3 | 7 / 7 | 9.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 38.4 | 7 / 7 | 9.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.24 | 7 / 7 | 0.76 – 11.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.3% | 7 / 7 | 45.7% – 71.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.0 | 7 / 7 | 16.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 7 / 7 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 7 / 7 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 7 / 7 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,155.9 | 7 / 7 | 57,113.0 – 129,023.0 |
Physical damageFinal match statistic reported by the match source. | 46,968.7 | 7 / 7 | 23,016.0 – 66,893.0 |
Magic damageFinal match statistic reported by the match source. | 44,418.6 | 7 / 7 | 27,073.0 – 60,036.0 |
True damageFinal match statistic reported by the match source. | 4,764.6 | 7 / 7 | 1,540.0 – 7,470.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,965.5 | 7 / 7 | 2,162.1 – 3,509.2 |
Damage takenFinal match statistic reported by the match source. | 135,353.0 | 7 / 7 | 111,158.0 – 154,722.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,362.1 | 7 / 7 | 78,928.0 – 171,852.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,328.0 | 7 / 7 | 38,096.0 – 75,164.0 |
Gold spentFinal match statistic reported by the match source. | 57,544.1 | 7 / 7 | 37,065.0 – 70,755.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,939.4 | 7 / 7 | 1,680.7 – 2,196.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 7 / 7 | 86.8% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,060.1 | 7 / 7 | 715.0 – 1,271.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 7 / 7 | 30.8 – 35.2 |
Turret plates takenFinal match statistic reported by the match source. | 34.3 | 7 / 7 | 5.0 – 69.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.3 | 7 / 7 | -64.0 – +50.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -476.0 | 7 / 7 | -4,971.0 – +3,894.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +968.9 | 7 / 7 | -2,598.0 – +5,059.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 255.6 | 7 / 7 | 178.0 – 303.0 |
Vision score / minFinal match statistic reported by the match source. | 7.99 | 7 / 7 | 7.21 – 8.34 |
Wards placedFinal match statistic reported by the match source. | 91.9 | 7 / 7 | 57.0 – 118.0 |
Wards clearedFinal match statistic reported by the match source. | 36.3 | 7 / 7 | 20.0 – 47.0 |
Control wards placedFinal match statistic reported by the match source. | 27.4 | 7 / 7 | 14.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 7 / 7 | 1.23 – 1.78 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,830.3 | 7 / 7 | 4,679.6 – 13,963.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,605.8 | 7 / 7 | 1,814.1 – 7,772.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 7 / 7 | 15.2 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 7 / 7 | 11.8 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 31:53 | 7 / 7 | 22:40 – 36:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 7 / 7 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 5 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 7 / 7 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable