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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.8 | 25 / 25 | 3.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 25 / 25 | 4.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 26.1 | 24 / 25 | 3.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.03 | 24 / 25 | 0.29 – 14.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.1% | 24 / 25 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 39.0 | 24 / 25 | 6.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 24 / 25 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 24 / 25 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 24 / 25 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 25 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 25 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 37.5% | 24 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 29.2% | 24 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 25 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 25 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,192.8 | 24 / 25 | 40,080.0 – 226,319.0 |
Physical damageFinal match statistic reported by the match source. | 44,072.9 | 24 / 25 | 20,785.0 – 106,837.0 |
Magic damageFinal match statistic reported by the match source. | 43,805.4 | 24 / 25 | 12,251.0 – 92,278.0 |
True damageFinal match statistic reported by the match source. | 6,310.1 | 24 / 25 | 873.0 – 27,673.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,839.4 | 24 / 25 | 1,610.9 – 4,438.8 |
Damage takenFinal match statistic reported by the match source. | 131,865.2 | 24 / 25 | 79,157.0 – 447,028.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,332.9 | 24 / 25 | 49,041.0 – 436,026.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,642.9 | 24 / 25 | 36,322.0 – 117,433.0 |
Gold spentFinal match statistic reported by the match source. | 57,716.3 | 24 / 25 | 34,578.0 – 128,590.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,877.3 | 24 / 25 | 1,549.0 – 2,277.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.2% | 24 / 25 | 86.3% – 109.5% |
Total CSFinal match statistic reported by the match source. | 1,101.9 | 24 / 25 | 694.0 – 1,885.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 24 / 25 | 29.3 – 40.2 |
Turret plates takenFinal match statistic reported by the match source. | 30.3 | 24 / 25 | 2.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -21.5 | 19 / 25 | -72.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,402.8 | 25 / 25 | -8,125.0 – +5,736.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,376.1 | 19 / 25 | -5,933.0 – +4,547.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 309.6 | 24 / 25 | 180.0 – 667.0 |
Vision score / minFinal match statistic reported by the match source. | 9.43 | 24 / 25 | 7.00 – 11.44 |
Wards placedFinal match statistic reported by the match source. | 112.3 | 24 / 25 | 77.0 – 213.0 |
Wards clearedFinal match statistic reported by the match source. | 48.8 | 24 / 25 | 19.0 – 113.0 |
Control wards placedFinal match statistic reported by the match source. | 37.9 | 24 / 25 | 23.0 – 85.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 24 / 25 | 0.98 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,879.9 | 24 / 25 | 3,123.6 – 22,787.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,164.0 | 24 / 25 | 1,312.0 – 14,982.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 24 / 25 | 16.0 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 24 / 25 | 11.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:11 | 25 / 25 | 22:56 – 60:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 25 / 25 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 25 / 25 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 11 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.6 | 25 / 25 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 11 / 25 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable