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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.9 | 14 / 14 | 4.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 14 / 14 | 4.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 28.4 | 14 / 14 | 6.0 – 47.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.58 | 14 / 14 | 0.43 – 14.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.4% | 14 / 14 | 50.0% – 77.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.2 | 14 / 14 | 10.0 – 70.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 14 / 14 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 14 / 14 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,939.6 | 14 / 14 | 44,001.0 – 134,086.0 |
Physical damageFinal match statistic reported by the match source. | 41,079.4 | 14 / 14 | 20,785.0 – 82,717.0 |
Magic damageFinal match statistic reported by the match source. | 46,927.9 | 14 / 14 | 20,742.0 – 79,502.0 |
True damageFinal match statistic reported by the match source. | 3,927.7 | 14 / 14 | 873.0 – 8,379.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,962.8 | 14 / 14 | 1,863.1 – 4,438.8 |
Damage takenFinal match statistic reported by the match source. | 116,372.6 | 14 / 14 | 90,503.0 – 162,116.0 |
Damage mitigatedFinal match statistic reported by the match source. | 97,255.9 | 14 / 14 | 58,440.0 – 161,022.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,969.1 | 14 / 14 | 39,468.0 – 74,256.0 |
Gold spentFinal match statistic reported by the match source. | 55,807.9 | 14 / 14 | 37,975.0 – 70,935.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,948.3 | 14 / 14 | 1,671.2 – 2,277.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 14 / 14 | 86.3% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,088.1 | 14 / 14 | 768.0 – 1,331.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 14 / 14 | 32.5 – 40.2 |
Turret plates takenFinal match statistic reported by the match source. | 39.1 | 14 / 14 | 4.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.5 | 12 / 14 | -72.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -568.4 | 14 / 14 | -8,125.0 – +5,736.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -554.9 | 12 / 14 | -5,933.0 – +4,547.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 290.4 | 14 / 14 | 187.0 – 409.0 |
Vision score / minFinal match statistic reported by the match source. | 9.37 | 14 / 14 | 7.00 – 11.35 |
Wards placedFinal match statistic reported by the match source. | 103.3 | 14 / 14 | 77.0 – 130.0 |
Wards clearedFinal match statistic reported by the match source. | 45.9 | 14 / 14 | 27.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 31.1 | 14 / 14 | 23.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 14 / 14 | 1.07 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,114.5 | 14 / 14 | 4,113.8 – 22,787.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,666.2 | 14 / 14 | 1,794.0 – 14,982.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 14 / 14 | 16.0 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 14 / 14 | 12.6 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 30:48 | 14 / 14 | 23:37 – 38:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 5 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 14 / 14 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable