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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
113 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.9 | 113 / 113 | 1.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 113 / 113 | 1.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 34.1 | 113 / 113 | 2.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.31 | 113 / 113 | 0.19 – 32.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.9% | 113 / 113 | 40.0% – 88.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.0 | 113 / 113 | 3.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 113 / 113 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 113 / 113 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 113 / 113 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 113 / 113 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 113 / 113 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 54.0% | 113 / 113 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 49.6% | 113 / 113 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 113 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 113 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,408.7 | 113 / 113 | 41,081.0 – 158,931.0 |
Physical damageFinal match statistic reported by the match source. | 45,405.6 | 113 / 113 | 13,753.0 – 91,741.0 |
Magic damageFinal match statistic reported by the match source. | 39,234.6 | 113 / 113 | 14,985.0 – 97,273.0 |
True damageFinal match statistic reported by the match source. | 3,764.5 | 113 / 113 | 141.0 – 16,456.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 113 / 113 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,733.9 | 113 / 113 | 1,583.2 – 4,191.8 |
Damage takenFinal match statistic reported by the match source. | 114,844.7 | 113 / 113 | 54,859.0 – 211,109.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,878.3 | 113 / 113 | 45,426.0 – 325,259.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,354.9 | 113 / 113 | 39,875.0 – 86,544.0 |
Gold spentFinal match statistic reported by the match source. | 57,384.0 | 113 / 113 | 38,125.0 – 84,075.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 113 / 113 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,945.0 | 113 / 113 | 1,616.4 – 2,333.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 113 / 113 | 82.3% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,123.8 | 113 / 113 | 765.0 – 1,573.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 113 / 113 | 29.6 – 45.2 |
Turret plates takenFinal match statistic reported by the match source. | 44.4 | 113 / 113 | 2.0 – 112.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.3 | 112 / 113 | -94.0 – +104.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -305.1 | 113 / 113 | -6,521.0 – +6,092.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +38.2 | 112 / 113 | -5,238.0 – +6,378.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.4 | 113 / 113 | 174.0 – 498.0 |
Vision score / minFinal match statistic reported by the match source. | 9.80 | 113 / 113 | 7.26 – 12.61 |
Wards placedFinal match statistic reported by the match source. | 118.9 | 113 / 113 | 70.0 – 215.0 |
Wards clearedFinal match statistic reported by the match source. | 48.8 | 113 / 113 | 20.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 40.9 | 113 / 113 | 19.0 – 82.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 113 / 113 | 0.87 – 2.08 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,757.0 | 113 / 113 | 4,006.1 – 90,996.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,211.7 | 113 / 113 | 1,404.4 – 61,129.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 113 / 113 | 14.6 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 113 / 113 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:09 | 113 / 113 | 23:19 – 47:28 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 113 / 113 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 113 / 113 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 113 / 113 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 85 / 113 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 113 / 113 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.0% | 113 / 113 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.6% | 113 / 113 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 49.6% | 113 / 113 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 113 / 113 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.9% | 113 / 113 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.1% | 85 / 113 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 113 team-games · 113 known results · Coverage varies by metric · — unavailable