Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
34 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.2 | 34 / 34 | 3.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 15.2 | 34 / 34 | 4.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 36.7 | 34 / 34 | 9.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.47 | 34 / 34 | 0.79 – 17.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.3% | 34 / 34 | 47.4% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.9 | 34 / 34 | 13.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 34 / 34 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 34 / 34 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 34 / 34 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 34 / 34 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 34 / 34 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 34 / 34 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.1% | 34 / 34 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 34 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 34 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,045.3 | 34 / 34 | 41,081.0 – 150,848.0 |
Physical damageFinal match statistic reported by the match source. | 46,591.3 | 34 / 34 | 13,753.0 – 91,741.0 |
Magic damageFinal match statistic reported by the match source. | 39,661.9 | 34 / 34 | 19,639.0 – 97,273.0 |
True damageFinal match statistic reported by the match source. | 4,788.2 | 34 / 34 | 244.0 – 16,456.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 34 / 34 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,808.6 | 34 / 34 | 1,761.9 – 4,191.8 |
Damage takenFinal match statistic reported by the match source. | 114,414.7 | 34 / 34 | 65,872.0 – 204,310.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,740.2 | 34 / 34 | 50,476.0 – 258,306.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,625.3 | 34 / 34 | 41,979.0 – 86,544.0 |
Gold spentFinal match statistic reported by the match source. | 58,570.9 | 34 / 34 | 40,573.0 – 84,075.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 34 / 34 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,979.2 | 34 / 34 | 1,616.4 – 2,333.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 34 / 34 | 84.3% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,134.0 | 34 / 34 | 765.0 – 1,477.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 34 / 34 | 29.9 – 41.6 |
Turret plates takenFinal match statistic reported by the match source. | 48.5 | 34 / 34 | 8.0 – 112.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +7.9 | 33 / 34 | -93.0 – +64.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +269.8 | 34 / 34 | -2,835.0 – +5,495.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +247.0 | 33 / 34 | -4,915.0 – +3,940.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 326.5 | 34 / 34 | 184.0 – 498.0 |
Vision score / minFinal match statistic reported by the match source. | 10.02 | 34 / 34 | 7.59 – 12.61 |
Wards placedFinal match statistic reported by the match source. | 126.4 | 34 / 34 | 75.0 – 215.0 |
Wards clearedFinal match statistic reported by the match source. | 47.7 | 34 / 34 | 20.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 40.4 | 34 / 34 | 19.0 – 82.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 34 / 34 | 0.98 – 1.86 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,509.8 | 34 / 34 | 4,011.9 – 20,297.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,176.2 | 34 / 34 | 1,669.0 – 13,623.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 34 / 34 | 15.6 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 34 / 34 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:20 | 34 / 34 | 23:19 – 47:28 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 34 / 34 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 34 / 34 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 34 / 34 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 25 / 34 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 34 / 34 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 34 / 34 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 67.6% | 34 / 34 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 34 / 34 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.2% | 34 / 34 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 34 / 34 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.0% | 25 / 34 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 34 team-games · 34 known results · Coverage varies by metric · — unavailable