Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
113 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.9 | 113 / 113 | 0.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 14.6 | 113 / 113 | 0.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 33.1 | 113 / 113 | 0.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.22 | 113 / 113 | 0.00 – 60.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.7% | 111 / 113 | 40.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.1 | 113 / 113 | 0.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 113 / 113 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 113 / 113 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 113 / 113 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 113 / 113 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 113 / 113 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 56.6% | 113 / 113 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.7% | 113 / 113 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 113 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 113 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,660.1 | 113 / 113 | 28,794.0 – 198,865.0 |
Physical damageFinal match statistic reported by the match source. | 45,630.8 | 113 / 113 | 13,827.0 – 109,139.0 |
Magic damageFinal match statistic reported by the match source. | 37,574.3 | 113 / 113 | 9,698.0 – 97,992.0 |
True damageFinal match statistic reported by the match source. | 4,450.8 | 113 / 113 | 112.0 – 18,556.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 113 / 113 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,613.8 | 113 / 113 | 1,104.6 – 4,425.8 |
Damage takenFinal match statistic reported by the match source. | 115,211.6 | 113 / 113 | 58,762.0 – 214,351.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,597.1 | 113 / 113 | 45,104.0 – 342,626.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,020.7 | 113 / 113 | 37,944.0 – 98,226.0 |
Gold spentFinal match statistic reported by the match source. | 58,466.0 | 113 / 113 | 36,675.0 – 97,403.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 113 / 113 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,899.6 | 113 / 113 | 1,543.5 – 2,275.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 113 / 113 | 82.0% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,162.5 | 113 / 113 | 648.0 – 1,702.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 113 / 113 | 27.0 – 43.7 |
Turret plates takenFinal match statistic reported by the match source. | 41.9 | 113 / 113 | 1.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.6 | 90 / 113 | -100.0 – +68.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -261.9 | 113 / 113 | -5,586.0 – +6,290.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -468.6 | 90 / 113 | -4,269.0 – +4,100.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 340.3 | 113 / 113 | 145.0 – 525.0 |
Vision score / minFinal match statistic reported by the match source. | 10.19 | 113 / 113 | 6.04 – 12.76 |
Wards placedFinal match statistic reported by the match source. | 127.2 | 113 / 113 | 66.0 – 193.0 |
Wards clearedFinal match statistic reported by the match source. | 57.1 | 113 / 113 | 15.0 – 104.0 |
Control wards placedFinal match statistic reported by the match source. | 44.6 | 113 / 113 | 19.0 – 85.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 113 / 113 | 0.67 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,742.2 | 110 / 113 | 3,227.1 – 79,428.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,207.2 | 110 / 113 | 1,116.8 – 59,555.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 113 / 113 | 14.5 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 113 / 113 | 11.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:04 | 113 / 113 | 23:43 – 49:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 113 / 113 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 113 / 113 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 113 / 113 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 74 / 113 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 113 / 113 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.5% | 113 / 113 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.5% | 113 / 113 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.1% | 113 / 113 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.7% | 113 / 113 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.7% | 113 / 113 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.1% | 74 / 113 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 113 team-games · 113 known results · Coverage varies by metric · — unavailable