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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.6 | 7 / 7 | 5.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 24.0 | 7 / 7 | 10.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 44.4 | 7 / 7 | 9.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.67 | 7 / 7 | 0.78 – 6.90 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.2% | 7 / 7 | 56.0% – 72.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 64.0 | 7 / 7 | 14.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 7 / 7 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 7 / 7 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,115.7 | 7 / 7 | 43,166.0 – 143,585.0 |
Physical damageFinal match statistic reported by the match source. | 53,917.7 | 7 / 7 | 25,479.0 – 66,515.0 |
Magic damageFinal match statistic reported by the match source. | 36,983.6 | 7 / 7 | 15,437.0 – 86,450.0 |
True damageFinal match statistic reported by the match source. | 5,210.3 | 7 / 7 | 2,245.0 – 6,409.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,945.0 | 7 / 7 | 1,633.0 – 3,815.4 |
Damage takenFinal match statistic reported by the match source. | 134,386.1 | 7 / 7 | 105,376.0 – 160,518.0 |
Damage mitigatedFinal match statistic reported by the match source. | 138,085.6 | 7 / 7 | 86,877.0 – 216,621.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,307.0 | 7 / 7 | 43,557.0 – 73,234.0 |
Gold spentFinal match statistic reported by the match source. | 57,643.9 | 7 / 7 | 43,311.0 – 68,490.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,905.0 | 7 / 7 | 1,721.2 – 2,084.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.0% | 7 / 7 | 83.4% – 99.4% |
Total CSFinal match statistic reported by the match source. | 1,038.4 | 7 / 7 | 648.0 – 1,265.0 |
CS / minFinal match statistic reported by the match source. | 32.2 | 7 / 7 | 27.0 – 35.8 |
Turret plates takenFinal match statistic reported by the match source. | 34.0 | 7 / 7 | 3.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -29.8 | 5 / 7 | -64.0 – -3.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -541.3 | 7 / 7 | -2,789.0 – +3,683.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -875.2 | 5 / 7 | -1,738.0 – +355.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 310.1 | 7 / 7 | 145.0 – 392.0 |
Vision score / minFinal match statistic reported by the match source. | 9.52 | 7 / 7 | 6.04 – 11.07 |
Wards placedFinal match statistic reported by the match source. | 120.3 | 7 / 7 | 66.0 – 170.0 |
Wards clearedFinal match statistic reported by the match source. | 47.0 | 7 / 7 | 15.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 41.3 | 7 / 7 | 19.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 7 / 7 | 0.95 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,599.4 | 7 / 7 | 3,227.1 – 13,398.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,554.5 | 7 / 7 | 1,116.8 – 7,323.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 7 / 7 | 14.5 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 7 / 7 | 12.4 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 32:03 | 7 / 7 | 24:01 – 38:01 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 7 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 7 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.4 | 7 / 7 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 7 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable